Files
deepseek-harness/packages/subprocess/subprocess-local/src/spawn.ts
Tianyi Cui 18ab9f6db2 fix(rebase): migrate the replayed stack onto current master APIs
The linear replay carried each commit's own lineage, so this checkpoint
restores the master-owned surfaces the conflicted regions clobbered and
migrates branch-owned code to master's post-rebase APIs:

- rebuild subprocess-local spawn.ts on master's tree-exit-observer
  machinery, keeping the branch's win32 childEnv key semantics and the
  Linux zombie-quiescence probe; the zombie test reaps its survivor
  directly since a confirmed-absent verdict is a permanent
  no-more-signals boundary
- migrate pty-local test stubs to the Inbox-model Agent interface,
  Session.create, runnerFailureRules, and the new turn/start payload
- implement the seam's resolveExecutable/spawnTerminal abstracts in the
  new pwsh-local and tool-fs-search test fakes
- restore code-runtime, atomic-write, pwsh-local, and app-boot to
  master's exact content (the net-zero code-runtime churn is pruned
  from this history) and drop rename-detection graft debris
- re-apply the PR's architecture rows and execution-world paragraph,
  re-record bilingual pairings, regenerate catalogs, and reconcile the
  lockfile
2026-08-08 21:27:59 +08:00

529 lines
21 KiB
TypeScript

/**
* Process plumbing for the local subprocess service: detached process-tree
* spawn with per-stream stdio dispositions, tail-keep collection with spill
* files, tree-scoped signalling (POSIX groups; Windows taskkill), and the
* SIGTERM→SIGKILL escalation. This layer reacts to an abort signal; callers
* own deadlines, teardown ladders, and cause classification.
* @module dsh-subprocess-local/spawn
*/
import { type ChildProcess, spawn, spawnSync } from 'node:child_process'
import type { Readable } from 'node:stream'
import { randomBytes } from 'node:crypto'
import { closeSync, mkdtempSync, openSync, unlinkSync, writeSync } from 'node:fs'
import { tmpdir } from 'node:os'
import { join } from 'node:path'
import { setTimeout as sleepMs } from 'node:timers/promises'
import { scrubbedParentEnv } from '@deepseek-ai/dsh-subprocess'
import { MAX_TIMER_DELAY_MS } from '@deepseek-ai/dsh-timeout'
import type {
CollectedOutput,
SubprocessCollect,
SubprocessHandle,
SubprocessOutcome,
SubprocessOutputMode,
SubprocessSpawnSpec,
} from '@deepseek-ai/dsh-subprocess'
import { linuxProcessGroupHasLiveMembers } from './process-inspector.ts'
/**
* Build a child environment: explicit caller entries override the scrubbed
* parent base using the target platform's environment-key semantics. A string
* deliberately restores or overrides an entry; an explicit `undefined`
* tombstone removes an ordinary ambient entry.
* @param extra - explicit caller entries and tombstones, merged after the scrub.
* @returns the environment to hand to `spawn` for the child process.
*/
export function childEnv(extra?: Readonly<NodeJS.ProcessEnv>): NodeJS.ProcessEnv {
const env = scrubbedParentEnv()
if (process.platform !== 'win32') return { ...env, ...extra }
let entries: [string, string | undefined][] = Object.entries(env)
for (const [key, value] of Object.entries(extra ?? {})) {
const normalized = key.toUpperCase()
entries = entries.filter(([inherited]) => inherited.toUpperCase() !== normalized)
entries.push([key, value])
}
return Object.fromEntries(entries)
}
/** Injectable knobs so tests can exercise spill and platform behavior deterministically. */
export interface SpawnInternals {
/** Directory for spill files (defaults to the OS temp dir). */
spillDir?: string
/** Windows tree-termination runner (defaults to `taskkill /PID <pid> /T /F`). */
taskkill?: (pid: number) => void
/** Host platform override for signalling decisions. */
platform?: NodeJS.Platform
/** Linux process-group member probe (defaults to `/proc` inspection). */
linuxProcessGroupHasLiveMembers?: (processGroupId: number) => boolean | undefined
}
/**
* Liveness-poll cadence for tree-exit waits. The timer stays ref'd: an
* awaited teardown must keep the event loop alive until the tree really
* exits, or the parent can exit while claiming quiescence and orphan the
* survivors it promised to reap.
*/
function sleepTick(): Promise<void> {
return sleepMs(15)
}
let spillCounter = 0
let defaultSpillDir: string | undefined
/**
* The default spill location: a private (0700) per-process directory under
* the OS tmpdir, created lazily. Predictable world-readable paths would let
* other local users read command output or pre-create symlinks.
*/
function privateSpillDir(): string {
defaultSpillDir ??= mkdtempSync(join(tmpdir(), 'dsh-subprocess-'))
return defaultSpillDir
}
/**
* Collects one stream with a bounded in-memory tail. With a spill cap, on
* first overflow a spill file is created and every chunk (including those
* already collected) is appended there while the full stream remains within
* the cap; without one, only the in-memory tail is ever retained (the
* diagnostic-tail shape — a language server's stderr).
*
* Tail-keep rationale (pi/OpenCode): errors and final results cluster at the
* end of command output; the spill file covers the head.
*/
export class OutputCollector {
private chunks: Buffer[] = []
private bytes = 0
private dropped = false
private spillFd: number | undefined
private spillFile: string | undefined
private spillDisabled: boolean
/** Total bytes ever pushed (not just retained). */
private total = 0
constructor(
private readonly maxBytes: number,
private readonly maxSpillBytes: number | undefined,
private readonly label: string,
private readonly spillDir: string,
) {
this.spillDisabled = maxSpillBytes === undefined
}
/**
* Ingest one stream chunk, counting it toward the whole-stream total. On
* first overflow of the in-memory cap a spill file is opened (when spilling
* is enabled) and every chunk (already-collected ones included) is appended
* there from then on; the in-memory tail then drops whole chunks from its
* head (or the head of a single over-cap chunk) until it fits the cap again.
* @param chunk - the raw bytes from one stream 'data' event.
*/
push(chunk: Buffer): void {
this.total += chunk.length
const overflows = this.bytes + chunk.length > this.maxBytes
if (!this.spillDisabled && (overflows || this.spillFd !== undefined)) this.spillAll(chunk)
this.chunks.push(chunk)
this.bytes += chunk.length
while (this.bytes > this.maxBytes) {
const head = this.chunks[0] as Buffer
const excess = this.bytes - this.maxBytes
if (head.length <= excess) {
// Drop the whole head chunk (length ≥ 1 is guaranteed while over cap).
this.chunks.shift()
this.bytes -= head.length
} else {
// Trim the head so the retained window is byte-exact at the cap — a
// diagnostic tail (an LSP server's stderr) must hold the LAST
// maxBytes regardless of how the stream was chunked.
this.chunks[0] = head.subarray(excess)
this.bytes -= excess
}
this.dropped = true
}
}
/** Open the spill file lazily and append `chunk` (and any prior chunks once). */
private spillAll(chunk: Buffer): void {
if (this.maxSpillBytes !== undefined && this.total > this.maxSpillBytes) {
this.discardSpill()
return
}
if (this.spillFd === undefined) {
// Random suffix + O_EXCL + no-follow-equivalent ('wx' fails on any
// existing path, symlink or not) + owner-only mode: defeats spill-path
// prediction and symlink planting in shared tmp dirs.
this.spillFile = join(
this.spillDir,
`dsh-subprocess-${process.pid}-${++spillCounter}-${randomBytes(6).toString('hex')}-${this.label}.log`,
)
this.spillFd = openSync(this.spillFile, 'wx', 0o600)
for (const prior of this.chunks) writeSync(this.spillFd, prior)
}
writeSync(this.spillFd, chunk)
}
/** Stop spilling and remove the file once it can no longer hold the complete stream. */
private discardSpill(): void {
const fd = this.spillFd
const file = this.spillFile
this.spillFd = undefined
this.spillFile = undefined
this.spillDisabled = true
if (fd !== undefined) {
try {
closeSync(fd)
} catch {
// Retain the descriptor so finalize can retry the failed close.
this.spillFd = fd
}
}
if (file !== undefined) {
try {
unlinkSync(file)
} catch {
// A failed unlink leaves at most maxSpillBytes behind, never an unbounded file.
}
}
}
/**
* Incremental read in whole-stream byte coordinates: returns everything
* pushed since `fromByte`. When `fromByte` has already slid out of the
* in-memory tail window, the read is `lossy` — it returns the whole
* retained tail and the gap is only recoverable from the spill file.
* @param fromByte - whole-stream offset to resume from (a prior read's `nextOffset`; 0 for the first read).
* @returns the delta text, the offset for the next read, the `lossy` flag, and the spill path when one was created.
*/
readFrom(fromByte: number): { text: string; nextOffset: number; lossy: boolean; spillPath?: string } {
const windowStart = this.total - this.bytes
const buffer = Buffer.concat(this.chunks)
const lossy = fromByte < windowStart
const slice = lossy ? buffer : buffer.subarray(fromByte - windowStart)
return {
text: slice.toString('utf8'),
nextOffset: this.total,
lossy,
...this.spillFile !== undefined ? { spillPath: this.spillFile } : {},
}
}
/**
* Close the spill file once the stream has ended. A failed close (delayed
* writeback fault) stops advertising the spill path — the file may be
* missing its tail — while every in-memory read keeps working. Idempotent;
* the spawn path seals both collectors at settlement so reads after exit
* never point at a still-open file.
*/
seal(): void {
if (this.spillFd === undefined) return
try {
closeSync(this.spillFd)
} catch {
// A delayed writeback failure makes the spill unreliable; keep the
// in-memory result but stop advertising that file.
this.spillFile = undefined
}
this.spillFd = undefined
}
/**
* Seal the spill file and return the final output.
* @returns the final collected output: tail text, truncation flag, and the spill path when intact.
*/
finalize(): CollectedOutput {
this.seal()
return {
text: Buffer.concat(this.chunks).toString('utf8'),
truncated: this.dropped,
...this.spillFile !== undefined ? { spillPath: this.spillFile } : {},
}
}
}
/**
* Send `sig` to a detached POSIX process group. Never throws: delivery races
* process exit and may run in a timer callback, so failures are contained and
* a non-positive pid is a no-op.
* @param pid - the group leader's pid; non-positive means the spawn failed and the call is a no-op.
* @param sig - the signal to deliver to the whole group.
*/
export function killGroup(pid: number, sig: NodeJS.Signals): void {
if (pid <= 0) return
try {
process.kill(-pid, sig)
} catch {
// Swallow: see contract above.
}
}
/**
* Terminate one Windows process tree with `taskkill /T /F`. Contained like
* POSIX group signalling — delivery races tree exit, so an absent tree, a
* nonzero status, or a missing taskkill binary must not break idempotent
* teardown.
* @param pid - root process id; non-positive is a no-op.
*/
export function taskkillProcessTree(pid: number): void {
if (pid <= 0) return
// Outcome deliberately unchecked: an already-absent tree (status 128), exit
// races, and a missing taskkill binary (spawnSync reports, never throws) are
// as tolerable here as ESRCH is for a POSIX group signal.
spawnSync('taskkill', ['/PID', String(pid), '/T', '/F'], { stdio: 'ignore' })
}
/**
* Signal a detached process tree with platform-correct semantics: POSIX
* signals the negative process-group id and falls back to the direct child
* when the group is gone; Windows terminates the tree via taskkill (any
* signal value force-terminates — Node maps signals to TerminateProcess).
*/
function signalTree(
platform: NodeJS.Platform,
pid: number,
sig: NodeJS.Signals,
child: ChildProcess,
taskkill: (pid: number) => void,
): void {
if (platform === 'win32') {
taskkill(pid)
return
}
/* v8 ignore next -- kill/terminate gate on treeAlive(), which is false for pid -1; this guard protects direct callers only. */
if (pid <= 0) return
try {
process.kill(-pid, sig)
} catch {
/* v8 ignore start -- the fallback needs a live child whose group signal fails
(EPERM-style), which POSIX CI cannot stage; the swallow keeps teardown idempotent. */
try {
child.kill(sig)
} catch {
// The direct child already exited; teardown remains idempotent.
}
/* v8 ignore stop */
}
}
/**
* Spawn one isolated detached process tree with the spec's per-stream stdio
* dispositions. Runtime exits resolve `done` as {@link SubprocessOutcome};
* only spawn failures reject.
* @param spec - fully resolved argv, cwd, stdio, grace, cancellation, environment.
* @param internals - test-only spill-directory, platform, and taskkill overrides.
* @returns live subprocess handle.
* @throws when `graceMs` cannot be represented by one Node timer.
*/
export function spawnSubprocess(spec: SubprocessSpawnSpec, internals: SpawnInternals = {}): SubprocessHandle {
if (!Number.isFinite(spec.graceMs) || spec.graceMs <= 0 || spec.graceMs > MAX_TIMER_DELAY_MS) {
throw new Error(`subprocess graceMs must be a positive finite number no greater than ${MAX_TIMER_DELAY_MS}`)
}
const spillDir = internals.spillDir ?? privateSpillDir()
const platform = internals.platform ?? process.platform
const taskkill = internals.taskkill ?? taskkillProcessTree
const linuxGroupHasLiveMembers = internals.linuxProcessGroupHasLiveMembers ?? linuxProcessGroupHasLiveMembers
if (spec.signal?.aborted) {
throw new Error(`aborted before spawn: ${String(spec.signal.reason ?? 'aborted')}`)
}
const [program, ...args] = spec.argv
if (program === undefined || program.length === 0) {
throw new Error('invalid argv: expected a non-empty program name at argv[0]')
}
const isCollect = (mode: SubprocessOutputMode): mode is SubprocessCollect =>
mode !== 'pipe' && mode !== 'inherit'
const outMode = spec.stdio.stdout
const errMode = spec.stdio.stderr
const stdinMode = spec.stdio.stdin
const env = childEnv(spec.env)
const child = spawn(program, args, {
cwd: spec.cwd,
env,
stdio: [
stdinMode === 'ignore' ? 'ignore' : 'pipe',
outMode === 'inherit' ? 'inherit' : 'pipe',
errMode === 'inherit' ? 'inherit' : 'pipe',
],
// `detached` gives teardown a tree root on POSIX (its own process group);
// Windows terminates by root pid through taskkill /T instead.
detached: platform !== 'win32',
})
const collectStream = (mode: SubprocessOutputMode, stream: Readable | null, label: string): OutputCollector | undefined => {
if (!isCollect(mode) || stream === null) return undefined
const collector = new OutputCollector(mode.maxBytes, mode.spill?.maxBytes, label, spillDir)
stream.on('data', (chunk: Buffer) => { collector.push(chunk) })
return collector
}
const stdoutCollector = collectStream(outMode, child.stdout, 'stdout')
const stderrCollector = collectStream(errMode, child.stderr, 'stderr')
let graceTimer: ReturnType<typeof setTimeout> | undefined
let treeExitObserved = false
let treeExitObservation: Promise<void> | undefined
let settled = false
// Failed spawns use pid -1 so signalling remains a no-op.
const pid = child.pid ?? -1
/** Whether the detached tree's root (or POSIX group) is still alive. */
const treeAlive = (): boolean => {
/* v8 ignore next -- only a timer callback already queued when the observer settles can enter here;
the guard is the final defense against probing an id after its tree was confirmed absent. */
if (treeExitObserved) return false
if (pid <= 0) return false
if (platform === 'win32') {
// Windows has no group-liveness probe; the direct child's exit is the
// observable boundary (taskkill /T already took the tree with it).
return child.exitCode === null && child.signalCode === null
}
try {
process.kill(-pid, 0)
// A group containing only unreaped zombies still answers kill(0), but
// it can execute no work and cannot be signalled into quiescence. Only
// inspect after direct-child settlement so live-process polls remain a
// syscall rather than repeated process-table scans.
if (settled && platform === 'linux' && linuxGroupHasLiveMembers(pid) === false) return false
return true
} catch (error) {
const code = (error as NodeJS.ErrnoException).code
/* v8 ignore next 2 -- POSIX reports an absent group as ESRCH; child-reaping timing
makes observing the other arm platform-dependent. */
if (code === 'ESRCH') return false
/* v8 ignore start -- EPERM and non-POSIX negative-pid failures are platform defenses; CI runs
tree-lifecycle tests on POSIX hosts where absence reports ESRCH. */
if (code === 'EPERM') return true
return child.exitCode === null && child.signalCode === null
/* v8 ignore stop */
}
}
/**
* Start or reuse the handle's single whole-tree exit observer. The first
* confirmed absence is a permanent no-more-signals boundary: it cancels a
* pending escalation before this process-group id can be reused.
*/
const observeTreeExit = (): Promise<void> => {
treeExitObservation ??= (async () => {
while (treeAlive()) await sleepTick()
treeExitObserved = true
if (graceTimer !== undefined) clearTimeout(graceTimer)
graceTimer = undefined
})()
return treeExitObservation
}
// The escalation's tier primitive (not on the handle — terminate() is the
// only consumer-facing termination verb). Guards on TREE liveness, not
// outcome settlement: a TERM-trapping helper can outlive the settled direct
// child and must stay signalable, while a fully-dead tree (possible pid
// reuse) must not be re-signalled by a later tier.
const kill = (sig: NodeJS.Signals): void => {
/* v8 ignore next -- the shared exit observer cancels the ordinary dead-tree timer;
this remains the timer/death race guard and cannot be staged deterministically. */
if (!treeAlive()) return
signalTree(platform, pid, sig, child, taskkill)
}
const terminate = (): void => {
if (treeExitObserved || graceTimer !== undefined) return
// Observe from the first termination tier onward, even when inherited
// pipes delay `done` and no consumer has begun its own teardown wait.
void observeTreeExit()
// oxlint-disable-next-line typescript/no-unnecessary-condition -- observer can record absence before its first await.
if (treeExitObserved) return
kill('SIGTERM')
// The escalation must survive direct-child settlement — the leader dying
// does not mean the tree died — so settle does not clear this timer, and
// kill() re-probes tree liveness before force-killing. It stays ref'd:
// the pending SIGKILL is a commitment, and a parent exiting before it
// fires would orphan a trapped survivor. Self-bounds at graceMs.
graceTimer = setTimeout(() => { kill('SIGKILL') }, spec.graceMs)
}
// The caller owns timeout classification; this layer only reacts to abort.
const onAbort = (): void => { terminate() }
spec.signal?.addEventListener('abort', onAbort, { once: true })
// Batch stdin is written and closed up front; process exit and captured
// output remain authoritative, so write errors (EPIPE) are best-effort.
if (typeof stdinMode === 'object' && child.stdin !== null) {
child.stdin.on('error', () => { /* stdin write is best-effort; outcome rides on exit/output. */ })
child.stdin.end(stdinMode.data)
}
const done = new Promise<SubprocessOutcome>((resolve, reject) => {
let pipeDrainTimer: ReturnType<typeof setTimeout> | undefined
const settle = (exitCode: number | null, signal: NodeJS.Signals | null): void => {
if (settled) return
settled = true
// Only harness-collected pipes are force-closed at the drain boundary;
// a 'pipe'-mode stream belongs to the caller and closes with the child.
if (stdoutCollector !== undefined) child.stdout?.destroy()
if (stderrCollector !== undefined) child.stderr?.destroy()
stdoutCollector?.seal()
stderrCollector?.seal()
cleanup()
resolve({ exitCode, signal })
}
child.on('error', (error) => {
// No meaningful close outcome follows a spawn failure.
settled = true
cleanup()
reject(error)
})
child.on('exit', (exitCode, signal) => {
// A surviving descendant that inherited a pipe must not hold the
// outcome open indefinitely: after exit, the same bounded grace that
// governs kills also bounds the close wait.
pipeDrainTimer = setTimeout(() => {
settle(exitCode, signal)
}, spec.graceMs)
})
child.on('close', settle)
function cleanup(): void {
// graceTimer deliberately NOT cleared: the SIGKILL escalation must be
// able to reach tree survivors after the direct child settles.
if (pipeDrainTimer !== undefined) clearTimeout(pipeDrainTimer)
spec.signal?.removeEventListener('abort', onAbort)
}
})
const waitForExit = async (signal?: AbortSignal): Promise<boolean> => {
const observed = observeTreeExit()
if (treeExitObserved) return true
if (signal?.aborted) return false
if (signal === undefined) {
await observed
return true
}
const aborted = Promise.withResolvers<boolean>()
const onAbort = (): void => { aborted.resolve(false) }
signal.addEventListener('abort', onAbort, { once: true })
/* v8 ignore next -- closes the event-loop race between the preceding aborted check and listener registration. */
if (signal.aborted) onAbort()
try {
return await Promise.race([observed.then(() => true), aborted.promise])
} finally {
signal.removeEventListener('abort', onAbort)
}
}
return {
pid,
/* v8 ignore start -- pipe-mode fds exist on every spawn Node returns; the null-coalesces guard a nonconforming ChildProcess only. */
stdin: stdinMode === 'pipe' ? child.stdin ?? undefined : undefined,
stdout: outMode === 'pipe' ? child.stdout ?? undefined : undefined,
stderr: errMode === 'pipe' ? child.stderr ?? undefined : undefined,
/* v8 ignore stop */
collected: {
...stdoutCollector !== undefined ? { stdout: stdoutCollector } : {},
...stderrCollector !== undefined ? { stderr: stderrCollector } : {},
},
done,
terminate,
waitForExit,
}
}