mirror of
https://github.com/deepseek-ai/deepseek-harness
synced 2026-08-15 21:04:50 +00:00
The linear replay carried each commit's own lineage, so this checkpoint restores the master-owned surfaces the conflicted regions clobbered and migrates branch-owned code to master's post-rebase APIs: - rebuild subprocess-local spawn.ts on master's tree-exit-observer machinery, keeping the branch's win32 childEnv key semantics and the Linux zombie-quiescence probe; the zombie test reaps its survivor directly since a confirmed-absent verdict is a permanent no-more-signals boundary - migrate pty-local test stubs to the Inbox-model Agent interface, Session.create, runnerFailureRules, and the new turn/start payload - implement the seam's resolveExecutable/spawnTerminal abstracts in the new pwsh-local and tool-fs-search test fakes - restore code-runtime, atomic-write, pwsh-local, and app-boot to master's exact content (the net-zero code-runtime churn is pruned from this history) and drop rename-detection graft debris - re-apply the PR's architecture rows and execution-world paragraph, re-record bilingual pairings, regenerate catalogs, and reconcile the lockfile
529 lines
21 KiB
TypeScript
529 lines
21 KiB
TypeScript
/**
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* Process plumbing for the local subprocess service: detached process-tree
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* spawn with per-stream stdio dispositions, tail-keep collection with spill
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* files, tree-scoped signalling (POSIX groups; Windows taskkill), and the
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* SIGTERM→SIGKILL escalation. This layer reacts to an abort signal; callers
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* own deadlines, teardown ladders, and cause classification.
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* @module dsh-subprocess-local/spawn
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*/
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import { type ChildProcess, spawn, spawnSync } from 'node:child_process'
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import type { Readable } from 'node:stream'
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import { randomBytes } from 'node:crypto'
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import { closeSync, mkdtempSync, openSync, unlinkSync, writeSync } from 'node:fs'
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import { tmpdir } from 'node:os'
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import { join } from 'node:path'
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import { setTimeout as sleepMs } from 'node:timers/promises'
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import { scrubbedParentEnv } from '@deepseek-ai/dsh-subprocess'
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import { MAX_TIMER_DELAY_MS } from '@deepseek-ai/dsh-timeout'
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import type {
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CollectedOutput,
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SubprocessCollect,
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SubprocessHandle,
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SubprocessOutcome,
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SubprocessOutputMode,
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SubprocessSpawnSpec,
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} from '@deepseek-ai/dsh-subprocess'
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import { linuxProcessGroupHasLiveMembers } from './process-inspector.ts'
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/**
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* Build a child environment: explicit caller entries override the scrubbed
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* parent base using the target platform's environment-key semantics. A string
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* deliberately restores or overrides an entry; an explicit `undefined`
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* tombstone removes an ordinary ambient entry.
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* @param extra - explicit caller entries and tombstones, merged after the scrub.
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* @returns the environment to hand to `spawn` for the child process.
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*/
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export function childEnv(extra?: Readonly<NodeJS.ProcessEnv>): NodeJS.ProcessEnv {
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const env = scrubbedParentEnv()
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if (process.platform !== 'win32') return { ...env, ...extra }
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let entries: [string, string | undefined][] = Object.entries(env)
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for (const [key, value] of Object.entries(extra ?? {})) {
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const normalized = key.toUpperCase()
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entries = entries.filter(([inherited]) => inherited.toUpperCase() !== normalized)
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entries.push([key, value])
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}
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return Object.fromEntries(entries)
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}
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/** Injectable knobs so tests can exercise spill and platform behavior deterministically. */
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export interface SpawnInternals {
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/** Directory for spill files (defaults to the OS temp dir). */
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spillDir?: string
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/** Windows tree-termination runner (defaults to `taskkill /PID <pid> /T /F`). */
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taskkill?: (pid: number) => void
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/** Host platform override for signalling decisions. */
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platform?: NodeJS.Platform
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/** Linux process-group member probe (defaults to `/proc` inspection). */
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linuxProcessGroupHasLiveMembers?: (processGroupId: number) => boolean | undefined
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}
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/**
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* Liveness-poll cadence for tree-exit waits. The timer stays ref'd: an
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* awaited teardown must keep the event loop alive until the tree really
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* exits, or the parent can exit while claiming quiescence and orphan the
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* survivors it promised to reap.
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*/
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function sleepTick(): Promise<void> {
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return sleepMs(15)
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}
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let spillCounter = 0
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let defaultSpillDir: string | undefined
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/**
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* The default spill location: a private (0700) per-process directory under
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* the OS tmpdir, created lazily. Predictable world-readable paths would let
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* other local users read command output or pre-create symlinks.
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*/
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function privateSpillDir(): string {
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defaultSpillDir ??= mkdtempSync(join(tmpdir(), 'dsh-subprocess-'))
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return defaultSpillDir
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}
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/**
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* Collects one stream with a bounded in-memory tail. With a spill cap, on
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* first overflow a spill file is created and every chunk (including those
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* already collected) is appended there while the full stream remains within
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* the cap; without one, only the in-memory tail is ever retained (the
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* diagnostic-tail shape — a language server's stderr).
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*
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* Tail-keep rationale (pi/OpenCode): errors and final results cluster at the
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* end of command output; the spill file covers the head.
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*/
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export class OutputCollector {
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private chunks: Buffer[] = []
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private bytes = 0
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private dropped = false
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private spillFd: number | undefined
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private spillFile: string | undefined
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private spillDisabled: boolean
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/** Total bytes ever pushed (not just retained). */
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private total = 0
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constructor(
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private readonly maxBytes: number,
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private readonly maxSpillBytes: number | undefined,
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private readonly label: string,
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private readonly spillDir: string,
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) {
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this.spillDisabled = maxSpillBytes === undefined
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}
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/**
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* Ingest one stream chunk, counting it toward the whole-stream total. On
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* first overflow of the in-memory cap a spill file is opened (when spilling
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* is enabled) and every chunk (already-collected ones included) is appended
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* there from then on; the in-memory tail then drops whole chunks from its
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* head (or the head of a single over-cap chunk) until it fits the cap again.
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* @param chunk - the raw bytes from one stream 'data' event.
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*/
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push(chunk: Buffer): void {
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this.total += chunk.length
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const overflows = this.bytes + chunk.length > this.maxBytes
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if (!this.spillDisabled && (overflows || this.spillFd !== undefined)) this.spillAll(chunk)
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this.chunks.push(chunk)
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this.bytes += chunk.length
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while (this.bytes > this.maxBytes) {
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const head = this.chunks[0] as Buffer
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const excess = this.bytes - this.maxBytes
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if (head.length <= excess) {
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// Drop the whole head chunk (length ≥ 1 is guaranteed while over cap).
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this.chunks.shift()
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this.bytes -= head.length
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} else {
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// Trim the head so the retained window is byte-exact at the cap — a
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// diagnostic tail (an LSP server's stderr) must hold the LAST
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// maxBytes regardless of how the stream was chunked.
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this.chunks[0] = head.subarray(excess)
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this.bytes -= excess
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}
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this.dropped = true
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}
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}
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/** Open the spill file lazily and append `chunk` (and any prior chunks once). */
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private spillAll(chunk: Buffer): void {
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if (this.maxSpillBytes !== undefined && this.total > this.maxSpillBytes) {
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this.discardSpill()
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return
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}
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if (this.spillFd === undefined) {
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// Random suffix + O_EXCL + no-follow-equivalent ('wx' fails on any
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// existing path, symlink or not) + owner-only mode: defeats spill-path
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// prediction and symlink planting in shared tmp dirs.
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this.spillFile = join(
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this.spillDir,
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`dsh-subprocess-${process.pid}-${++spillCounter}-${randomBytes(6).toString('hex')}-${this.label}.log`,
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)
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this.spillFd = openSync(this.spillFile, 'wx', 0o600)
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for (const prior of this.chunks) writeSync(this.spillFd, prior)
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}
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writeSync(this.spillFd, chunk)
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}
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/** Stop spilling and remove the file once it can no longer hold the complete stream. */
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private discardSpill(): void {
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const fd = this.spillFd
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const file = this.spillFile
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this.spillFd = undefined
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this.spillFile = undefined
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this.spillDisabled = true
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if (fd !== undefined) {
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try {
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closeSync(fd)
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} catch {
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// Retain the descriptor so finalize can retry the failed close.
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this.spillFd = fd
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}
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}
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if (file !== undefined) {
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try {
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unlinkSync(file)
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} catch {
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// A failed unlink leaves at most maxSpillBytes behind, never an unbounded file.
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}
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}
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}
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/**
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* Incremental read in whole-stream byte coordinates: returns everything
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* pushed since `fromByte`. When `fromByte` has already slid out of the
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* in-memory tail window, the read is `lossy` — it returns the whole
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* retained tail and the gap is only recoverable from the spill file.
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* @param fromByte - whole-stream offset to resume from (a prior read's `nextOffset`; 0 for the first read).
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* @returns the delta text, the offset for the next read, the `lossy` flag, and the spill path when one was created.
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*/
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readFrom(fromByte: number): { text: string; nextOffset: number; lossy: boolean; spillPath?: string } {
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const windowStart = this.total - this.bytes
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const buffer = Buffer.concat(this.chunks)
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const lossy = fromByte < windowStart
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const slice = lossy ? buffer : buffer.subarray(fromByte - windowStart)
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return {
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text: slice.toString('utf8'),
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nextOffset: this.total,
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lossy,
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...this.spillFile !== undefined ? { spillPath: this.spillFile } : {},
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}
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}
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/**
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* Close the spill file once the stream has ended. A failed close (delayed
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* writeback fault) stops advertising the spill path — the file may be
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* missing its tail — while every in-memory read keeps working. Idempotent;
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* the spawn path seals both collectors at settlement so reads after exit
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* never point at a still-open file.
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*/
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seal(): void {
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if (this.spillFd === undefined) return
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try {
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closeSync(this.spillFd)
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} catch {
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// A delayed writeback failure makes the spill unreliable; keep the
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// in-memory result but stop advertising that file.
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this.spillFile = undefined
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}
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this.spillFd = undefined
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}
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/**
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* Seal the spill file and return the final output.
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* @returns the final collected output: tail text, truncation flag, and the spill path when intact.
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*/
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finalize(): CollectedOutput {
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this.seal()
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return {
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text: Buffer.concat(this.chunks).toString('utf8'),
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truncated: this.dropped,
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...this.spillFile !== undefined ? { spillPath: this.spillFile } : {},
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}
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}
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}
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/**
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* Send `sig` to a detached POSIX process group. Never throws: delivery races
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* process exit and may run in a timer callback, so failures are contained and
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* a non-positive pid is a no-op.
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* @param pid - the group leader's pid; non-positive means the spawn failed and the call is a no-op.
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* @param sig - the signal to deliver to the whole group.
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*/
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export function killGroup(pid: number, sig: NodeJS.Signals): void {
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if (pid <= 0) return
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try {
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process.kill(-pid, sig)
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} catch {
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// Swallow: see contract above.
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}
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}
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/**
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* Terminate one Windows process tree with `taskkill /T /F`. Contained like
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* POSIX group signalling — delivery races tree exit, so an absent tree, a
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* nonzero status, or a missing taskkill binary must not break idempotent
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* teardown.
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* @param pid - root process id; non-positive is a no-op.
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*/
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export function taskkillProcessTree(pid: number): void {
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if (pid <= 0) return
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// Outcome deliberately unchecked: an already-absent tree (status 128), exit
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// races, and a missing taskkill binary (spawnSync reports, never throws) are
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// as tolerable here as ESRCH is for a POSIX group signal.
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spawnSync('taskkill', ['/PID', String(pid), '/T', '/F'], { stdio: 'ignore' })
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}
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/**
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* Signal a detached process tree with platform-correct semantics: POSIX
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* signals the negative process-group id and falls back to the direct child
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* when the group is gone; Windows terminates the tree via taskkill (any
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* signal value force-terminates — Node maps signals to TerminateProcess).
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*/
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function signalTree(
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platform: NodeJS.Platform,
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pid: number,
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sig: NodeJS.Signals,
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child: ChildProcess,
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taskkill: (pid: number) => void,
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): void {
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if (platform === 'win32') {
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taskkill(pid)
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return
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}
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/* v8 ignore next -- kill/terminate gate on treeAlive(), which is false for pid -1; this guard protects direct callers only. */
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if (pid <= 0) return
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try {
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process.kill(-pid, sig)
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} catch {
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/* v8 ignore start -- the fallback needs a live child whose group signal fails
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(EPERM-style), which POSIX CI cannot stage; the swallow keeps teardown idempotent. */
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try {
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child.kill(sig)
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} catch {
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// The direct child already exited; teardown remains idempotent.
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}
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/* v8 ignore stop */
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}
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}
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/**
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* Spawn one isolated detached process tree with the spec's per-stream stdio
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* dispositions. Runtime exits resolve `done` as {@link SubprocessOutcome};
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* only spawn failures reject.
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* @param spec - fully resolved argv, cwd, stdio, grace, cancellation, environment.
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* @param internals - test-only spill-directory, platform, and taskkill overrides.
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* @returns live subprocess handle.
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* @throws when `graceMs` cannot be represented by one Node timer.
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*/
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export function spawnSubprocess(spec: SubprocessSpawnSpec, internals: SpawnInternals = {}): SubprocessHandle {
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if (!Number.isFinite(spec.graceMs) || spec.graceMs <= 0 || spec.graceMs > MAX_TIMER_DELAY_MS) {
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throw new Error(`subprocess graceMs must be a positive finite number no greater than ${MAX_TIMER_DELAY_MS}`)
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}
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const spillDir = internals.spillDir ?? privateSpillDir()
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const platform = internals.platform ?? process.platform
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const taskkill = internals.taskkill ?? taskkillProcessTree
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const linuxGroupHasLiveMembers = internals.linuxProcessGroupHasLiveMembers ?? linuxProcessGroupHasLiveMembers
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if (spec.signal?.aborted) {
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throw new Error(`aborted before spawn: ${String(spec.signal.reason ?? 'aborted')}`)
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}
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const [program, ...args] = spec.argv
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if (program === undefined || program.length === 0) {
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throw new Error('invalid argv: expected a non-empty program name at argv[0]')
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}
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const isCollect = (mode: SubprocessOutputMode): mode is SubprocessCollect =>
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mode !== 'pipe' && mode !== 'inherit'
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const outMode = spec.stdio.stdout
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const errMode = spec.stdio.stderr
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const stdinMode = spec.stdio.stdin
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const env = childEnv(spec.env)
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const child = spawn(program, args, {
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cwd: spec.cwd,
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env,
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stdio: [
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stdinMode === 'ignore' ? 'ignore' : 'pipe',
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outMode === 'inherit' ? 'inherit' : 'pipe',
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errMode === 'inherit' ? 'inherit' : 'pipe',
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],
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// `detached` gives teardown a tree root on POSIX (its own process group);
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// Windows terminates by root pid through taskkill /T instead.
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detached: platform !== 'win32',
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})
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const collectStream = (mode: SubprocessOutputMode, stream: Readable | null, label: string): OutputCollector | undefined => {
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if (!isCollect(mode) || stream === null) return undefined
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const collector = new OutputCollector(mode.maxBytes, mode.spill?.maxBytes, label, spillDir)
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stream.on('data', (chunk: Buffer) => { collector.push(chunk) })
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return collector
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}
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const stdoutCollector = collectStream(outMode, child.stdout, 'stdout')
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const stderrCollector = collectStream(errMode, child.stderr, 'stderr')
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let graceTimer: ReturnType<typeof setTimeout> | undefined
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let treeExitObserved = false
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let treeExitObservation: Promise<void> | undefined
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let settled = false
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// Failed spawns use pid -1 so signalling remains a no-op.
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const pid = child.pid ?? -1
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/** Whether the detached tree's root (or POSIX group) is still alive. */
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const treeAlive = (): boolean => {
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/* v8 ignore next -- only a timer callback already queued when the observer settles can enter here;
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the guard is the final defense against probing an id after its tree was confirmed absent. */
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if (treeExitObserved) return false
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if (pid <= 0) return false
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if (platform === 'win32') {
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// Windows has no group-liveness probe; the direct child's exit is the
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// observable boundary (taskkill /T already took the tree with it).
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return child.exitCode === null && child.signalCode === null
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}
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try {
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process.kill(-pid, 0)
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// A group containing only unreaped zombies still answers kill(0), but
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// it can execute no work and cannot be signalled into quiescence. Only
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// inspect after direct-child settlement so live-process polls remain a
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// syscall rather than repeated process-table scans.
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if (settled && platform === 'linux' && linuxGroupHasLiveMembers(pid) === false) return false
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return true
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} catch (error) {
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const code = (error as NodeJS.ErrnoException).code
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/* v8 ignore next 2 -- POSIX reports an absent group as ESRCH; child-reaping timing
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makes observing the other arm platform-dependent. */
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if (code === 'ESRCH') return false
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/* v8 ignore start -- EPERM and non-POSIX negative-pid failures are platform defenses; CI runs
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tree-lifecycle tests on POSIX hosts where absence reports ESRCH. */
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if (code === 'EPERM') return true
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return child.exitCode === null && child.signalCode === null
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/* v8 ignore stop */
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}
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}
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/**
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* Start or reuse the handle's single whole-tree exit observer. The first
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* confirmed absence is a permanent no-more-signals boundary: it cancels a
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* pending escalation before this process-group id can be reused.
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*/
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const observeTreeExit = (): Promise<void> => {
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treeExitObservation ??= (async () => {
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while (treeAlive()) await sleepTick()
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treeExitObserved = true
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if (graceTimer !== undefined) clearTimeout(graceTimer)
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graceTimer = undefined
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})()
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return treeExitObservation
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}
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// The escalation's tier primitive (not on the handle — terminate() is the
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// only consumer-facing termination verb). Guards on TREE liveness, not
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// outcome settlement: a TERM-trapping helper can outlive the settled direct
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// child and must stay signalable, while a fully-dead tree (possible pid
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// reuse) must not be re-signalled by a later tier.
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const kill = (sig: NodeJS.Signals): void => {
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/* v8 ignore next -- the shared exit observer cancels the ordinary dead-tree timer;
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this remains the timer/death race guard and cannot be staged deterministically. */
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if (!treeAlive()) return
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signalTree(platform, pid, sig, child, taskkill)
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}
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const terminate = (): void => {
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if (treeExitObserved || graceTimer !== undefined) return
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// Observe from the first termination tier onward, even when inherited
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// pipes delay `done` and no consumer has begun its own teardown wait.
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void observeTreeExit()
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// oxlint-disable-next-line typescript/no-unnecessary-condition -- observer can record absence before its first await.
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if (treeExitObserved) return
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kill('SIGTERM')
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// The escalation must survive direct-child settlement — the leader dying
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// does not mean the tree died — so settle does not clear this timer, and
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// kill() re-probes tree liveness before force-killing. It stays ref'd:
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// the pending SIGKILL is a commitment, and a parent exiting before it
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// fires would orphan a trapped survivor. Self-bounds at graceMs.
|
|
graceTimer = setTimeout(() => { kill('SIGKILL') }, spec.graceMs)
|
|
}
|
|
|
|
// The caller owns timeout classification; this layer only reacts to abort.
|
|
const onAbort = (): void => { terminate() }
|
|
spec.signal?.addEventListener('abort', onAbort, { once: true })
|
|
|
|
// Batch stdin is written and closed up front; process exit and captured
|
|
// output remain authoritative, so write errors (EPIPE) are best-effort.
|
|
if (typeof stdinMode === 'object' && child.stdin !== null) {
|
|
child.stdin.on('error', () => { /* stdin write is best-effort; outcome rides on exit/output. */ })
|
|
child.stdin.end(stdinMode.data)
|
|
}
|
|
|
|
const done = new Promise<SubprocessOutcome>((resolve, reject) => {
|
|
let pipeDrainTimer: ReturnType<typeof setTimeout> | undefined
|
|
const settle = (exitCode: number | null, signal: NodeJS.Signals | null): void => {
|
|
if (settled) return
|
|
settled = true
|
|
// Only harness-collected pipes are force-closed at the drain boundary;
|
|
// a 'pipe'-mode stream belongs to the caller and closes with the child.
|
|
if (stdoutCollector !== undefined) child.stdout?.destroy()
|
|
if (stderrCollector !== undefined) child.stderr?.destroy()
|
|
stdoutCollector?.seal()
|
|
stderrCollector?.seal()
|
|
cleanup()
|
|
resolve({ exitCode, signal })
|
|
}
|
|
child.on('error', (error) => {
|
|
// No meaningful close outcome follows a spawn failure.
|
|
settled = true
|
|
cleanup()
|
|
reject(error)
|
|
})
|
|
child.on('exit', (exitCode, signal) => {
|
|
// A surviving descendant that inherited a pipe must not hold the
|
|
// outcome open indefinitely: after exit, the same bounded grace that
|
|
// governs kills also bounds the close wait.
|
|
pipeDrainTimer = setTimeout(() => {
|
|
settle(exitCode, signal)
|
|
}, spec.graceMs)
|
|
})
|
|
child.on('close', settle)
|
|
function cleanup(): void {
|
|
// graceTimer deliberately NOT cleared: the SIGKILL escalation must be
|
|
// able to reach tree survivors after the direct child settles.
|
|
if (pipeDrainTimer !== undefined) clearTimeout(pipeDrainTimer)
|
|
spec.signal?.removeEventListener('abort', onAbort)
|
|
}
|
|
})
|
|
|
|
const waitForExit = async (signal?: AbortSignal): Promise<boolean> => {
|
|
const observed = observeTreeExit()
|
|
if (treeExitObserved) return true
|
|
if (signal?.aborted) return false
|
|
if (signal === undefined) {
|
|
await observed
|
|
return true
|
|
}
|
|
const aborted = Promise.withResolvers<boolean>()
|
|
const onAbort = (): void => { aborted.resolve(false) }
|
|
signal.addEventListener('abort', onAbort, { once: true })
|
|
/* v8 ignore next -- closes the event-loop race between the preceding aborted check and listener registration. */
|
|
if (signal.aborted) onAbort()
|
|
try {
|
|
return await Promise.race([observed.then(() => true), aborted.promise])
|
|
} finally {
|
|
signal.removeEventListener('abort', onAbort)
|
|
}
|
|
}
|
|
|
|
return {
|
|
pid,
|
|
/* v8 ignore start -- pipe-mode fds exist on every spawn Node returns; the null-coalesces guard a nonconforming ChildProcess only. */
|
|
stdin: stdinMode === 'pipe' ? child.stdin ?? undefined : undefined,
|
|
stdout: outMode === 'pipe' ? child.stdout ?? undefined : undefined,
|
|
stderr: errMode === 'pipe' ? child.stderr ?? undefined : undefined,
|
|
/* v8 ignore stop */
|
|
collected: {
|
|
...stdoutCollector !== undefined ? { stdout: stdoutCollector } : {},
|
|
...stderrCollector !== undefined ? { stderr: stderrCollector } : {},
|
|
},
|
|
done,
|
|
terminate,
|
|
waitForExit,
|
|
}
|
|
}
|