Files
deepseek-harness/packages/subagent/subagent-subprocess/src/index.ts
Tianyi Cui 441110f6da refactor(subagent-subprocess): shared provider skeleton for out-of-process backends
The duplication gate flagged three ACP/SDK clones; the shared halves move
into dsh-subagent-subprocess as provider.ts: NO_START_CAPABILITIES (frozen
all-false advertisement), assertPositiveFinite (prefix-parameterized timing
validation), settleRunResult (never-reject result settlement with contained
onError sink and listener hygiene), and subprocessRunHandle (idempotent
dispose publication). Both backends now compose these; the previously
unreachable cancelled-rejection branch is directly unit-tested at the
library level instead of v8-ignored in each backend. knip learns the
subagent-sdk workspace (e2e entry outside vitest unit includes).
2026-07-27 04:58:11 +08:00

227 lines
9.0 KiB
TypeScript

/**
* Shared machinery for OUT-OF-PROCESS subagent backends — providers that spawn an external
* agent as a child process and must keep the parent deployment's credentials out of it, tear
* it down to quiescence, and isolate it from the host user's on-disk CLI state. This package
* registers no provider; consuming plugins own and validate every timing or path default.
* @module @deepseek-ai/dsh-subagent-subprocess
*/
import type { ChildProcess } from 'node:child_process'
import { mkdtemp, rm } from 'node:fs/promises'
import { tmpdir } from 'node:os'
import { join } from 'node:path'
export * from './cwd.ts'
export * from './provider.ts'
/**
* Credential-shaped ambient env vars are NOT forwarded to a child by default
* (the parent harness's own `DEEPSEEK_API_KEY`/secrets must not leak into a
* spawned process implicitly). Same pattern as the bash executor. The child
* agent needs its OWN credentials to reach a model — those are supplied
* explicitly via the `extra` layer of {@link buildChildEnv}, which lands AFTER
* the scrub, so an intended `DEEPSEEK_API_KEY` survives while an incidental
* `AWS_SECRET_ACCESS_KEY` does not.
*/
const SENSITIVE_ENV_PATTERN = /KEY|SECRET|TOKEN/i
/**
* The ambient env minus credential-shaped vars, plus the caller's explicit
* env. `PATH`, `HOME`, `TMPDIR`, locale, and proxy vars survive the scrub, so
* a child CLI runs normally; only credential-shaped names are dropped.
* @param extra - explicit vars layered on top AFTER the scrub, so a
* credential-shaped name supplied deliberately still reaches the child.
* @returns the environment to spawn the child with.
*/
export function buildChildEnv(extra: Record<string, string>): NodeJS.ProcessEnv {
const env: NodeJS.ProcessEnv = {}
for (const [key, value] of Object.entries(process.env)) {
if (!SENSITIVE_ENV_PATTERN.test(key)) env[key] = value
}
return { ...env, ...extra }
}
/**
* Capture the child's spawn-level `error` event as a promise. Call in the same tick as
* `spawn()`; otherwise an early event can be unhandled and crash the parent.
* @param child - the just-spawned child process.
* @returns a promise that RESOLVES (never rejects) with the child's first
* `error` event; for a child that spawns cleanly it never settles.
*/
export function spawnFailure(child: ChildProcess): Promise<Error> {
return new Promise<Error>((resolve) => {
child.once('error', (err) => { resolve(err) })
})
}
/**
* Race the child's exit against a timer. Neither outcome leaves anything
* behind on the child: the exit listener is removed on timeout and the timer
* is cleared on exit, so repeated calls (the dispose ladder's tiers, a poll
* loop) never accumulate listeners.
* @param child - the child process to watch.
* @param ms - the wait window in milliseconds.
* @returns `true` if the child exits within `ms` (immediately if it is
* already gone), `false` on timeout.
*/
function exitsWithin(child: ChildProcess, ms: number): Promise<boolean> {
if (child.exitCode !== null || child.signalCode !== null) return Promise.resolve(true)
return new Promise<boolean>((resolve) => {
const onExit = (): void => {
clearTimeout(timer)
resolve(true)
}
// `.unref()` so a pending grace timer never keeps the parent's loop alive.
const timer = setTimeout(() => {
child.removeListener('exit', onExit)
resolve(false)
}, ms).unref()
child.once('exit', onExit)
})
}
/**
* The two grace periods of the dispose ladder, supplied per call by the
* consuming backend — each plugin carries them as defaulted, validated
* `disposeEofGraceMs`/`disposeGraceMs` Config fields, so teardown timing is
* deployment-tunable and this library hardcodes nothing.
*/
export interface DisposeLadderGraces {
/**
* Tier-1 window (ms): after stdin EOF, how long the child gets to quiesce
* ON ITS OWN — flush durable state, tear down its own nested subprocesses —
* before the parent escalates to platform termination. A separate (usually WIDER)
* grace than {@link DisposeLadderGraces.disposeGraceMs}: a cooperative
* child's EOF-driven teardown may itself be waiting on a signal-trapping
* grandchild plus a final flush, needing more than one signal-grace of
* headroom.
*/
disposeEofGraceMs: number
/**
* Termination confirmation window (ms): POSIX applies it after `SIGTERM` and again after
* `SIGKILL`; Windows applies it after the direct forced termination.
*/
disposeGraceMs: number
}
/** Force-terminate a child and reject if no exit edge arrives within the configured grace. */
function forceTerminateWithin(child: ChildProcess, ms: number): Promise<void> {
if (child.exitCode !== null || child.signalCode !== null) return Promise.resolve()
return new Promise<void>((resolve, reject) => {
let accepted = false
let settled = false
const cleanup = (): void => {
clearTimeout(timer)
child.off('exit', onExit)
child.off('error', onError)
}
const settle = (complete: () => void): void => {
if (settled) return
settled = true
cleanup()
complete()
}
const onExit = (): void => { settle(resolve) }
const onError = (error: Error): void => { settle(() => { reject(error) }) }
child.once('exit', onExit)
child.once('error', onError)
const timer = setTimeout(() => {
const disposition = accepted ? 'accepted' : 'refused'
settle(() => {
reject(new Error(`child process did not exit within ${ms}ms after SIGKILL was ${disposition}`))
})
}, ms).unref()
try {
accepted = child.kill('SIGKILL')
if (child.exitCode !== null || child.signalCode !== null) settle(resolve)
} catch (error: unknown) {
settle(() => { reject(new Error('SIGKILL failed', { cause: error })) })
}
})
}
/**
* Tear a child process down to quiescence, resolving only after exit: close stdin and allow
* cooperative flush, then use the host's graceful and forced termination semantics. POSIX
* sends `SIGTERM` before `SIGKILL`; Windows skips directly to forced termination because Node
* maps both signals to `TerminateProcess`.
*
* @param child - the child process to tear down.
* @param graces - the two grace periods, from the consuming plugin's Config.
* @param platform - the host platform, injectable for unit coverage.
* @throws When forced termination errors or the child does not report exit within
* `disposeGraceMs`.
*/
export async function disposeChildProcess(
child: ChildProcess,
graces: DisposeLadderGraces,
platform: NodeJS.Platform = process.platform,
): Promise<void> {
// Already gone: nothing to reap.
if (child.exitCode !== null || child.signalCode !== null) return
// 1. Close stdin and allow cooperative teardown and durable-state flush.
child.stdin?.end()
if (await exitsWithin(child, graces.disposeEofGraceMs)) return
// 2. POSIX gets a catchable graceful signal; Windows signals all force-terminate.
if (platform !== 'win32') {
child.kill('SIGTERM')
if (await exitsWithin(child, graces.disposeGraceMs)) return
}
// 3. Force-kill and await a bounded exit edge.
await forceTerminateWithin(child, graces.disposeGraceMs)
}
/**
* A per-run config directory handle for an external CLI child — the target of
* `CLAUDE_CONFIG_DIR` / `CODEX_HOME`-style redirection. Hand {@link path} to
* the child's environment; call {@link remove} on dispose.
*/
export interface IsolatedConfigDir {
/** The directory to point the child at. */
path: string
/**
* Best-effort cleanup: removes the directory (recursively) iff this handle
* CREATED it — a pinned directory is never removed. Idempotent; never
* rejects (a leftover dir under the OS temp root is preferable to a failed
* dispose).
*/
remove(): Promise<void>
}
/**
* An isolated config dir for one child run, independent of host CLI state. Without
* `pinnedPath`, creates a private temp directory and removes it best-effort; a pinned directory
* is returned unchanged and remains deployment-owned.
*
* @param prefix - the `mkdtemp` name prefix for a fresh dir (e.g.
* `dsh-subagent-codex-`); ignored when `pinnedPath` is set.
* @param pinnedPath - a deployment-pinned directory to use instead of a
* fresh one.
* @returns the directory handle: `path` for the child env, `remove()` for
* dispose.
*/
export async function createIsolatedConfigDir(prefix: string, pinnedPath?: string): Promise<IsolatedConfigDir> {
if (pinnedPath !== undefined) {
return {
path: pinnedPath,
remove(): Promise<void> {
// A pinned dir is deployment-owned state (config the user asked to
// persist across runs); removing it here would destroy it. No-op.
return Promise.resolve()
},
}
}
const path = await mkdtemp(join(tmpdir(), prefix))
return {
path,
async remove(): Promise<void> {
try {
await rm(path, { recursive: true, force: true })
} catch {
// Best-effort by contract: swallows rm failures (EACCES/EBUSY-style — e.g. the dead
// child left an unreadable entry behind).
}
},
}
}