Every session event now lives inside a turn (between turn/start and its
turn/end). The loop records queued user/message events AFTER turn/start;
an idle agent.inject() wraps its context/message in a one-shot injection
turn. This makes the turn the single durability/replay boundary so a
persistence backend can treat anything after the last turn/end as a
crash tail without dropping legitimate between-turn context.
A failure once the turn is already closed (rejecting session/flush, a
throwing agent/turn-end listener) has no in-turn position for a session
error event, so it is reported via agent/error + logger only; the turn
stays balanced. failTurn appends an error event only while the turn is
open.
The dsh-invariants plugin enforces turn-enclosure via a default case:
every non-boundary event type — including plugin-added merge-extensible
keys — must sit inside an open turn or it throws.
Documented in ADR 0017 + architecture.md.
Nominal string types via a unique-symbol brand (zero runtime cost):
an AgentId can no longer be passed where a CallId is expected. Each
core package brands the IDs it owns — CallId in dsh-llm (tool-call
correlation across blocks, chunks, session events, and execution
results), SessionId in dsh-session, AgentId in dsh-agent. Construction
goes through same-named factory functions; public string-in APIs
(sessions.create, agentLoop.create) keep accepting plain strings and
brand internally. Policy note in the brand module: brand IDs that
cross package boundaries, not every string.