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Merge branch 'worktree-simplify-agent-stop' into worktree-simplify-trace-events
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@@ -253,12 +253,15 @@ interface Agent {
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/**
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* Resolve once the agent has reached quiescence after settling out of
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* `running`, or immediately if it is already idle with no queued work. The
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* quiescence signal a teardown awaits: a lifecycle owner disposes the agent
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* through its `AgentHandle` (which aborts in-flight work then awaits this), so
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* the caller proceeds only after queued/running work has fully stopped (a
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* closing ACP connection, a disposing UI plugin) rather than returning while
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* the driver is still streaming or about to start a queued turn.
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* `running`, or immediately if it is already idle with no queued work. A
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* non-owner's quiescence-observation hook: a consumer that does NOT own the
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* agent's lifecycle awaits this to proceed only after queued/running work has
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* fully stopped, rather than returning while the driver is still streaming or
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* about to start a queued turn — without itself tearing the agent down. (A
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* lifecycle OWNER does not need it: `AgentHandle.dispose()` already awaits the
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* loop-exit promise directly as part of stopping and unregistering. So this is
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* for a non-owning observer — e.g. a test awaiting a turn to settle, or a
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* monitor — that wants the settle signal but must not dispose the agent.)
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*
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* "Quiescence", not merely "status changed": a disposed agent emits
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* `agent/status('disposed')` from inside its disposer, BEFORE the driver loop
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@@ -266,10 +269,6 @@ interface Agent {
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* to actually exit (the implementation chains the loop-exit promise), not just
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* observe the status flip. A mid-step disposal that never reaches `idle` still
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* unblocks the await this way.
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*
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* Distinct from disposal: `whenIdle()` observes the transition WITHOUT tearing
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* the agent down. A consumer that owns the agent's lifecycle disposes it
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* separately.
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*/
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whenIdle(): Promise<void>
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