mirror of
https://github.com/deepseek-ai/deepseek-harness
synced 2026-08-15 21:04:50 +00:00
Fix Codex wire frames and bound grace timers
This commit is contained in:
@@ -15,6 +15,7 @@ import { tmpdir } from 'node:os'
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import { join } from 'node:path'
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import { setTimeout as sleepMs } from 'node:timers/promises'
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import { scrubbedParentEnv } from '@deepseek-ai/dsh-subprocess'
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import { MAX_TIMER_DELAY_MS } from '@deepseek-ai/dsh-timeout'
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import type {
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CollectedOutput,
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SubprocessCollect,
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@@ -55,47 +56,6 @@ function sleepTick(): Promise<void> {
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return sleepMs(15)
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}
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/** Largest delay Node schedules without collapsing it to one millisecond. */
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const MAX_TIMER_DELAY_MS = 2_147_483_647n
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/**
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* Schedule a positive finite millisecond delay across as many Node-safe timer
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* segments as necessary. Fractional milliseconds round up so a grace never
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* expires earlier than configured.
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* @param delayMs - positive finite delay in milliseconds.
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* @param callback - work to run after the complete delay.
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* @returns a handle that cancels the active segment and all future segments.
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*/
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export function scheduleFiniteTimeout(
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delayMs: number,
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callback: () => void,
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): { cancel(): void } {
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let remaining = BigInt(Math.ceil(delayMs))
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let timer: ReturnType<typeof setTimeout> | undefined
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const arm = (): void => {
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const chunk = remaining > MAX_TIMER_DELAY_MS
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? MAX_TIMER_DELAY_MS
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: remaining
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remaining -= chunk
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timer = setTimeout(() => {
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timer = undefined
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if (remaining === 0n) {
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callback()
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} else {
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arm()
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}
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}, Number(chunk))
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}
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arm()
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return {
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cancel(): void {
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if (timer === undefined) return
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clearTimeout(timer)
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timer = undefined
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},
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}
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}
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let spillCounter = 0
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let defaultSpillDir: string | undefined
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@@ -339,8 +299,12 @@ function signalTree(
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* @param spec - fully resolved argv, cwd, stdio, grace, cancellation, environment.
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* @param internals - test-only spill-directory, platform, and taskkill overrides.
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* @returns live subprocess handle.
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* @throws when `graceMs` cannot be represented by one Node timer.
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*/
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export function spawnSubprocess(spec: SubprocessSpawnSpec, internals: SpawnInternals = {}): SubprocessHandle {
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if (!Number.isFinite(spec.graceMs) || spec.graceMs <= 0 || spec.graceMs > MAX_TIMER_DELAY_MS) {
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throw new Error(`subprocess graceMs must be a positive finite number no greater than ${MAX_TIMER_DELAY_MS}`)
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}
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const spillDir = internals.spillDir ?? privateSpillDir()
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const platform = internals.platform ?? process.platform
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const taskkill = internals.taskkill ?? taskkillProcessTree
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@@ -382,7 +346,7 @@ export function spawnSubprocess(spec: SubprocessSpawnSpec, internals: SpawnInter
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const stdoutCollector = collectStream(outMode, child.stdout, 'stdout')
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const stderrCollector = collectStream(errMode, child.stderr, 'stderr')
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let graceTimer: ReturnType<typeof scheduleFiniteTimeout> | undefined
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let graceTimer: ReturnType<typeof setTimeout> | undefined
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let treeExitObserved = false
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let treeExitObservation: Promise<void> | undefined
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let settled = false
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@@ -426,7 +390,7 @@ export function spawnSubprocess(spec: SubprocessSpawnSpec, internals: SpawnInter
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treeExitObservation ??= (async () => {
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while (treeAlive()) await sleepTick()
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treeExitObserved = true
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graceTimer?.cancel()
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if (graceTimer !== undefined) clearTimeout(graceTimer)
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graceTimer = undefined
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})()
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return treeExitObservation
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@@ -457,7 +421,7 @@ export function spawnSubprocess(spec: SubprocessSpawnSpec, internals: SpawnInter
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// kill() re-probes tree liveness before force-killing. It stays ref'd:
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// the pending SIGKILL is a commitment, and a parent exiting before it
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// fires would orphan a trapped survivor. Self-bounds at graceMs.
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graceTimer = scheduleFiniteTimeout(spec.graceMs, () => { kill('SIGKILL') })
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graceTimer = setTimeout(() => { kill('SIGKILL') }, spec.graceMs)
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}
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// The caller owns timeout classification; this layer only reacts to abort.
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@@ -472,7 +436,7 @@ export function spawnSubprocess(spec: SubprocessSpawnSpec, internals: SpawnInter
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}
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const done = new Promise<SubprocessOutcome>((resolve, reject) => {
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let pipeDrainTimer: ReturnType<typeof scheduleFiniteTimeout> | undefined
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let pipeDrainTimer: ReturnType<typeof setTimeout> | undefined
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const settle = (exitCode: number | null, signal: NodeJS.Signals | null): void => {
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if (settled) return
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settled = true
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@@ -495,15 +459,15 @@ export function spawnSubprocess(spec: SubprocessSpawnSpec, internals: SpawnInter
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// A surviving descendant that inherited a pipe must not hold the
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// outcome open indefinitely: after exit, the same bounded grace that
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// governs kills also bounds the close wait.
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pipeDrainTimer = scheduleFiniteTimeout(spec.graceMs, () => {
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pipeDrainTimer = setTimeout(() => {
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settle(exitCode, signal)
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})
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}, spec.graceMs)
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})
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child.on('close', settle)
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function cleanup(): void {
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// graceTimer deliberately NOT cleared: the SIGKILL escalation must be
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// able to reach tree survivors after the direct child settles.
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pipeDrainTimer?.cancel()
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if (pipeDrainTimer !== undefined) clearTimeout(pipeDrainTimer)
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spec.signal?.removeEventListener('abort', onAbort)
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}
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})
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