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fix(snapshot): align packed refresh by logical event
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@@ -18,7 +18,7 @@ The machinery lives in [`packages/support/acp-snapshot`](../../../../packages/su
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**`src/normalize.ts`** — the pure normalizers, hook-free by policy: when a future event carries a new volatile field (an approval duration, say), the shared normalizer learns it in the same change, keeping one home for what "normalized" means rather than per-suite scrub extensions.
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**`src/suite.ts`** — the `Scenario` type and `defineAcpSnapshotSuite(options)`, registering the per-scenario compares, record/refresh fixture write-back, the header pin with its live uniformity guard, and the fixture guard block (no orphan scenario dirs, required files present, exactly one pin per class, every JSONL a `scrubSystemPrompts` fixed point, non-pinning fixtures also `scrubRequestHeaders` fixed points). Refresh retains existing volatile event times and packed-run anchors, plus member gaps when the run arity is unchanged; fresh chunk-fragment arrays remain authoritative because their boundaries are replay behavior. A scenario directory's `session.jsonl` plus contiguous `session.<n>.jsonl` siblings are its ordered primary/child inventory, so the scenario table declares policy without duplicating a child count. The pinned-header contract ([pinned-header Agent Note](2026-07-06-pin-request-header-content-in-one-scenario.md)) is per-suite: each header class flags exactly one `pinsHeader` scenario, whose `system-prompt.expected.md` and JSONL tool list split the composed header into reviewable artifacts; the uniformity guard compares both against every live header in that class. A pinning scenario declares any legitimate changed-header count, and its Markdown artifact records every full changed prompt. The pure helpers (`sessionFixtureNames`, `fixtureContext`, `normalizedHeaders`, `normalizedSystemPrompts`, `formatSystemPromptSnapshot`, `headerChangeCount`) are exported from the module for direct unit coverage.
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**`src/suite.ts`** — the `Scenario` type and `defineAcpSnapshotSuite(options)`, registering the per-scenario compares, record/refresh fixture write-back, the header pin with its live uniformity guard, and the fixture guard block (no orphan scenario dirs, required files present, exactly one pin per class, every JSONL a `scrubSystemPrompts` fixed point, non-pinning fixtures also `scrubRequestHeaders` fixed points). Refresh expands packed timing envelopes before aligning existing volatile event times, so switching between packed and unpacked layouts cannot shift later records; fresh chunk-fragment arrays remain authoritative because their boundaries are replay behavior. A scenario directory's `session.jsonl` plus contiguous `session.<n>.jsonl` siblings are its ordered primary/child inventory, so the scenario table declares policy without duplicating a child count. The pinned-header contract ([pinned-header Agent Note](2026-07-06-pin-request-header-content-in-one-scenario.md)) is per-suite: each header class flags exactly one `pinsHeader` scenario, whose `system-prompt.expected.md` and JSONL tool list split the composed header into reviewable artifacts; the uniformity guard compares both against every live header in that class. A pinning scenario declares any legitimate changed-header count, and its Markdown artifact records every full changed prompt. The pure helpers (`sessionFixtureNames`, `fixtureContext`, `normalizedHeaders`, `normalizedSystemPrompts`, `formatSystemPromptSnapshot`, `headerChangeCount`) are exported from the module for direct unit coverage.
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## Alternatives considered
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