chores: rebase commits

This commit is contained in:
MrTornado24
2023-12-13 00:17:53 +08:00
commit 50ecd13a88
177 changed files with 45954 additions and 0 deletions

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from . import (
base,
deferred_volume_renderer,
gan_volume_renderer,
nerf_volume_renderer,
neus_volume_renderer,
nvdiff_rasterizer,
patch_renderer,
)

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from dataclasses import dataclass
import nerfacc
import torch
import torch.nn.functional as F
import threestudio
from threestudio.models.background.base import BaseBackground
from threestudio.models.geometry.base import BaseImplicitGeometry
from threestudio.models.materials.base import BaseMaterial
from threestudio.utils.base import BaseModule
from threestudio.utils.typing import *
class Renderer(BaseModule):
@dataclass
class Config(BaseModule.Config):
radius: float = 1.0
cfg: Config
def configure(
self,
geometry: BaseImplicitGeometry,
material: BaseMaterial,
background: BaseBackground,
) -> None:
# keep references to submodules using namedtuple, avoid being registered as modules
@dataclass
class SubModules:
geometry: BaseImplicitGeometry
material: BaseMaterial
background: BaseBackground
self.sub_modules = SubModules(geometry, material, background)
# set up bounding box
self.bbox: Float[Tensor, "2 3"]
self.register_buffer(
"bbox",
torch.as_tensor(
[
[-self.cfg.radius, -self.cfg.radius, -self.cfg.radius],
[self.cfg.radius, self.cfg.radius, self.cfg.radius],
],
dtype=torch.float32,
),
)
def forward(self, *args, **kwargs) -> Dict[str, Any]:
raise NotImplementedError
@property
def geometry(self) -> BaseImplicitGeometry:
return self.sub_modules.geometry
@property
def material(self) -> BaseMaterial:
return self.sub_modules.material
@property
def background(self) -> BaseBackground:
return self.sub_modules.background
def set_geometry(self, geometry: BaseImplicitGeometry) -> None:
self.sub_modules.geometry = geometry
def set_material(self, material: BaseMaterial) -> None:
self.sub_modules.material = material
def set_background(self, background: BaseBackground) -> None:
self.sub_modules.background = background
class VolumeRenderer(Renderer):
pass
class Rasterizer(Renderer):
pass

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from dataclasses import dataclass
import torch
import torch.nn.functional as F
import threestudio
from threestudio.models.renderers.base import VolumeRenderer
class DeferredVolumeRenderer(VolumeRenderer):
pass

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from dataclasses import dataclass
import torch
import torch.nn.functional as F
import threestudio
from threestudio.models.background.base import BaseBackground
from threestudio.models.geometry.base import BaseImplicitGeometry
from threestudio.models.materials.base import BaseMaterial
from threestudio.models.renderers.base import VolumeRenderer
from threestudio.utils.GAN.discriminator import NLayerDiscriminator, weights_init
from threestudio.utils.GAN.distribution import DiagonalGaussianDistribution
from threestudio.utils.GAN.mobilenet import MobileNetV3 as GlobalEncoder
from threestudio.utils.GAN.vae import Decoder as Generator
from threestudio.utils.GAN.vae import Encoder as LocalEncoder
from threestudio.utils.typing import *
@threestudio.register("gan-volume-renderer")
class GANVolumeRenderer(VolumeRenderer):
@dataclass
class Config(VolumeRenderer.Config):
base_renderer_type: str = ""
base_renderer: Optional[VolumeRenderer.Config] = None
cfg: Config
def configure(
self,
geometry: BaseImplicitGeometry,
material: BaseMaterial,
background: BaseBackground,
) -> None:
self.base_renderer = threestudio.find(self.cfg.base_renderer_type)(
self.cfg.base_renderer,
geometry=geometry,
material=material,
background=background,
)
self.ch_mult = [1, 2, 4]
self.generator = Generator(
ch=64,
out_ch=3,
ch_mult=self.ch_mult,
num_res_blocks=1,
attn_resolutions=[],
dropout=0.0,
resamp_with_conv=True,
in_channels=7,
resolution=512,
z_channels=4,
)
self.local_encoder = LocalEncoder(
ch=32,
out_ch=3,
ch_mult=self.ch_mult,
num_res_blocks=1,
attn_resolutions=[],
dropout=0.0,
resamp_with_conv=True,
in_channels=3,
resolution=512,
z_channels=4,
)
self.global_encoder = GlobalEncoder(n_class=64)
self.discriminator = NLayerDiscriminator(
input_nc=3, n_layers=3, use_actnorm=False, ndf=64
).apply(weights_init)
def forward(
self,
rays_o: Float[Tensor, "B H W 3"],
rays_d: Float[Tensor, "B H W 3"],
light_positions: Float[Tensor, "B 3"],
bg_color: Optional[Tensor] = None,
gt_rgb: Float[Tensor, "B H W 3"] = None,
multi_level_guidance: Bool = False,
**kwargs
) -> Dict[str, Float[Tensor, "..."]]:
B, H, W, _ = rays_o.shape
if gt_rgb is not None and multi_level_guidance:
generator_level = torch.randint(0, 3, (1,)).item()
interval_x = torch.randint(0, 8, (1,)).item()
interval_y = torch.randint(0, 8, (1,)).item()
int_rays_o = rays_o[:, interval_y::8, interval_x::8]
int_rays_d = rays_d[:, interval_y::8, interval_x::8]
out = self.base_renderer(
int_rays_o, int_rays_d, light_positions, bg_color, **kwargs
)
comp_int_rgb = out["comp_rgb"][..., :3]
comp_gt_rgb = gt_rgb[:, interval_y::8, interval_x::8]
else:
generator_level = 0
scale_ratio = 2 ** (len(self.ch_mult) - 1)
rays_o = torch.nn.functional.interpolate(
rays_o.permute(0, 3, 1, 2),
(H // scale_ratio, W // scale_ratio),
mode="bilinear",
).permute(0, 2, 3, 1)
rays_d = torch.nn.functional.interpolate(
rays_d.permute(0, 3, 1, 2),
(H // scale_ratio, W // scale_ratio),
mode="bilinear",
).permute(0, 2, 3, 1)
out = self.base_renderer(rays_o, rays_d, light_positions, bg_color, **kwargs)
comp_rgb = out["comp_rgb"][..., :3]
latent = out["comp_rgb"][..., 3:]
out["comp_lr_rgb"] = comp_rgb.clone()
posterior = DiagonalGaussianDistribution(latent.permute(0, 3, 1, 2))
if multi_level_guidance:
z_map = posterior.sample()
else:
z_map = posterior.mode()
lr_rgb = comp_rgb.permute(0, 3, 1, 2)
if generator_level == 0:
g_code_rgb = self.global_encoder(F.interpolate(lr_rgb, (224, 224)))
comp_gan_rgb = self.generator(torch.cat([lr_rgb, z_map], dim=1), g_code_rgb)
elif generator_level == 1:
g_code_rgb = self.global_encoder(
F.interpolate(gt_rgb.permute(0, 3, 1, 2), (224, 224))
)
comp_gan_rgb = self.generator(torch.cat([lr_rgb, z_map], dim=1), g_code_rgb)
elif generator_level == 2:
g_code_rgb = self.global_encoder(
F.interpolate(gt_rgb.permute(0, 3, 1, 2), (224, 224))
)
l_code_rgb = self.local_encoder(gt_rgb.permute(0, 3, 1, 2))
posterior = DiagonalGaussianDistribution(l_code_rgb)
z_map = posterior.sample()
comp_gan_rgb = self.generator(torch.cat([lr_rgb, z_map], dim=1), g_code_rgb)
comp_rgb = F.interpolate(comp_rgb.permute(0, 3, 1, 2), (H, W), mode="bilinear")
comp_gan_rgb = F.interpolate(comp_gan_rgb, (H, W), mode="bilinear")
out.update(
{
"posterior": posterior,
"comp_gan_rgb": comp_gan_rgb.permute(0, 2, 3, 1),
"comp_rgb": comp_rgb.permute(0, 2, 3, 1),
"generator_level": generator_level,
}
)
if gt_rgb is not None and multi_level_guidance:
out.update({"comp_int_rgb": comp_int_rgb, "comp_gt_rgb": comp_gt_rgb})
return out
def update_step(
self, epoch: int, global_step: int, on_load_weights: bool = False
) -> None:
self.base_renderer.update_step(epoch, global_step, on_load_weights)
def train(self, mode=True):
return self.base_renderer.train(mode)
def eval(self):
return self.base_renderer.eval()

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from dataclasses import dataclass, field
from functools import partial
import nerfacc
import torch
import torch.nn.functional as F
import threestudio
from threestudio.models.background.base import BaseBackground
from threestudio.models.estimators import ImportanceEstimator
from threestudio.models.geometry.base import BaseImplicitGeometry
from threestudio.models.materials.base import BaseMaterial
from threestudio.models.networks import create_network_with_input_encoding
from threestudio.models.renderers.base import VolumeRenderer
from threestudio.systems.utils import parse_optimizer, parse_scheduler_to_instance
from threestudio.utils.ops import chunk_batch, get_activation, validate_empty_rays
from threestudio.utils.typing import *
@threestudio.register("nerf-volume-renderer")
class NeRFVolumeRenderer(VolumeRenderer):
@dataclass
class Config(VolumeRenderer.Config):
num_samples_per_ray: int = 512
eval_chunk_size: int = 160000
randomized: bool = True
near_plane: float = 0.0
far_plane: float = 1e10
return_comp_normal: bool = False
return_normal_perturb: bool = False
# in ["occgrid", "proposal", "importance"]
estimator: str = "occgrid"
# for occgrid
grid_prune: bool = True
prune_alpha_threshold: bool = True
# for proposal
proposal_network_config: Optional[dict] = None
prop_optimizer_config: Optional[dict] = None
prop_scheduler_config: Optional[dict] = None
num_samples_per_ray_proposal: int = 64
# for importance
num_samples_per_ray_importance: int = 64
cfg: Config
def configure(
self,
geometry: BaseImplicitGeometry,
material: BaseMaterial,
background: BaseBackground,
) -> None:
super().configure(geometry, material, background)
if self.cfg.estimator == "occgrid":
self.estimator = nerfacc.OccGridEstimator(
roi_aabb=self.bbox.view(-1), resolution=32, levels=1
)
if not self.cfg.grid_prune:
self.estimator.occs.fill_(True)
self.estimator.binaries.fill_(True)
self.render_step_size = (
1.732 * 2 * self.cfg.radius / self.cfg.num_samples_per_ray
)
self.randomized = self.cfg.randomized
elif self.cfg.estimator == "importance":
self.estimator = ImportanceEstimator()
elif self.cfg.estimator == "proposal":
self.prop_net = create_network_with_input_encoding(
**self.cfg.proposal_network_config
)
self.prop_optim = parse_optimizer(
self.cfg.prop_optimizer_config, self.prop_net
)
self.prop_scheduler = (
parse_scheduler_to_instance(
self.cfg.prop_scheduler_config, self.prop_optim
)
if self.cfg.prop_scheduler_config is not None
else None
)
self.estimator = nerfacc.PropNetEstimator(
self.prop_optim, self.prop_scheduler
)
def get_proposal_requires_grad_fn(
target: float = 5.0, num_steps: int = 1000
):
schedule = lambda s: min(s / num_steps, 1.0) * target
steps_since_last_grad = 0
def proposal_requires_grad_fn(step: int) -> bool:
nonlocal steps_since_last_grad
target_steps_since_last_grad = schedule(step)
requires_grad = steps_since_last_grad > target_steps_since_last_grad
if requires_grad:
steps_since_last_grad = 0
steps_since_last_grad += 1
return requires_grad
return proposal_requires_grad_fn
self.proposal_requires_grad_fn = get_proposal_requires_grad_fn()
self.randomized = self.cfg.randomized
else:
raise NotImplementedError(
"Unknown estimator, should be one of ['occgrid', 'proposal', 'importance']."
)
# for proposal
self.vars_in_forward = {}
def forward(
self,
rays_o: Float[Tensor, "B H W 3"],
rays_d: Float[Tensor, "B H W 3"],
light_positions: Float[Tensor, "B 3"],
bg_color: Optional[Tensor] = None,
**kwargs
) -> Dict[str, Float[Tensor, "..."]]:
batch_size, height, width = rays_o.shape[:3]
rays_o_flatten: Float[Tensor, "Nr 3"] = rays_o.reshape(-1, 3)
rays_d_flatten: Float[Tensor, "Nr 3"] = rays_d.reshape(-1, 3)
light_positions_flatten: Float[Tensor, "Nr 3"] = (
light_positions.reshape(-1, 1, 1, 3)
.expand(-1, height, width, -1)
.reshape(-1, 3)
)
n_rays = rays_o_flatten.shape[0]
if self.cfg.estimator == "occgrid":
if not self.cfg.grid_prune:
with torch.no_grad():
ray_indices, t_starts_, t_ends_ = self.estimator.sampling(
rays_o_flatten,
rays_d_flatten,
sigma_fn=None,
near_plane=self.cfg.near_plane,
far_plane=self.cfg.far_plane,
render_step_size=self.render_step_size,
alpha_thre=0.0,
stratified=self.randomized,
cone_angle=0.0,
early_stop_eps=0,
)
else:
def sigma_fn(t_starts, t_ends, ray_indices):
t_starts, t_ends = t_starts[..., None], t_ends[..., None]
t_origins = rays_o_flatten[ray_indices]
t_positions = (t_starts + t_ends) / 2.0
t_dirs = rays_d_flatten[ray_indices]
positions = t_origins + t_dirs * t_positions
if self.training:
sigma = self.geometry.forward_density(positions)[..., 0]
else:
sigma = chunk_batch(
self.geometry.forward_density,
self.cfg.eval_chunk_size,
positions,
)[..., 0]
return sigma
with torch.no_grad():
ray_indices, t_starts_, t_ends_ = self.estimator.sampling(
rays_o_flatten,
rays_d_flatten,
sigma_fn=sigma_fn if self.cfg.prune_alpha_threshold else None,
near_plane=self.cfg.near_plane,
far_plane=self.cfg.far_plane,
render_step_size=self.render_step_size,
alpha_thre=0.01 if self.cfg.prune_alpha_threshold else 0.0,
stratified=self.randomized,
cone_angle=0.0,
)
elif self.cfg.estimator == "proposal":
def prop_sigma_fn(
t_starts: Float[Tensor, "Nr Ns"],
t_ends: Float[Tensor, "Nr Ns"],
proposal_network,
):
t_origins: Float[Tensor, "Nr 1 3"] = rays_o_flatten.unsqueeze(-2)
t_dirs: Float[Tensor, "Nr 1 3"] = rays_d_flatten.unsqueeze(-2)
positions: Float[Tensor, "Nr Ns 3"] = (
t_origins + t_dirs * (t_starts + t_ends)[..., None] / 2.0
)
aabb_min, aabb_max = self.bbox[0], self.bbox[1]
positions = (positions - aabb_min) / (aabb_max - aabb_min)
selector = ((positions > 0.0) & (positions < 1.0)).all(dim=-1)
density_before_activation = (
proposal_network(positions.view(-1, 3))
.view(*positions.shape[:-1], 1)
.to(positions)
)
density: Float[Tensor, "Nr Ns 1"] = (
get_activation("shifted_trunc_exp")(density_before_activation)
* selector[..., None]
)
return density.squeeze(-1)
t_starts_, t_ends_ = self.estimator.sampling(
prop_sigma_fns=[partial(prop_sigma_fn, proposal_network=self.prop_net)],
prop_samples=[self.cfg.num_samples_per_ray_proposal],
num_samples=self.cfg.num_samples_per_ray,
n_rays=n_rays,
near_plane=self.cfg.near_plane,
far_plane=self.cfg.far_plane,
sampling_type="uniform",
stratified=self.randomized,
requires_grad=self.vars_in_forward["requires_grad"],
)
ray_indices = (
torch.arange(n_rays, device=rays_o_flatten.device)
.unsqueeze(-1)
.expand(-1, t_starts_.shape[1])
)
ray_indices = ray_indices.flatten()
t_starts_ = t_starts_.flatten()
t_ends_ = t_ends_.flatten()
elif self.cfg.estimator == "importance":
def prop_sigma_fn(
t_starts: Float[Tensor, "Nr Ns"],
t_ends: Float[Tensor, "Nr Ns"],
proposal_network,
):
t_origins: Float[Tensor, "Nr 1 3"] = rays_o_flatten.unsqueeze(-2)
t_dirs: Float[Tensor, "Nr 1 3"] = rays_d_flatten.unsqueeze(-2)
positions: Float[Tensor, "Nr Ns 3"] = (
t_origins + t_dirs * (t_starts + t_ends)[..., None] / 2.0
)
with torch.no_grad():
geo_out = chunk_batch(
proposal_network,
self.cfg.eval_chunk_size,
positions.reshape(-1, 3),
output_normal=False,
)
density = geo_out["density"]
return density.reshape(positions.shape[:2])
t_starts_, t_ends_ = self.estimator.sampling(
prop_sigma_fns=[partial(prop_sigma_fn, proposal_network=self.geometry)],
prop_samples=[self.cfg.num_samples_per_ray_importance],
num_samples=self.cfg.num_samples_per_ray,
n_rays=n_rays,
near_plane=self.cfg.near_plane,
far_plane=self.cfg.far_plane,
sampling_type="uniform",
stratified=self.randomized,
)
ray_indices = (
torch.arange(n_rays, device=rays_o_flatten.device)
.unsqueeze(-1)
.expand(-1, t_starts_.shape[1])
)
ray_indices = ray_indices.flatten()
t_starts_ = t_starts_.flatten()
t_ends_ = t_ends_.flatten()
else:
raise NotImplementedError
ray_indices, t_starts_, t_ends_ = validate_empty_rays(
ray_indices, t_starts_, t_ends_
)
ray_indices = ray_indices.long()
t_starts, t_ends = t_starts_[..., None], t_ends_[..., None]
t_origins = rays_o_flatten[ray_indices]
t_dirs = rays_d_flatten[ray_indices]
t_light_positions = light_positions_flatten[ray_indices]
t_positions = (t_starts + t_ends) / 2.0
positions = t_origins + t_dirs * t_positions
t_intervals = t_ends - t_starts
if self.training:
geo_out = self.geometry(
positions, output_normal=self.material.requires_normal
)
rgb_fg_all = self.material(
viewdirs=t_dirs,
positions=positions,
light_positions=t_light_positions,
**geo_out,
**kwargs
)
comp_rgb_bg = self.background(dirs=rays_d)
else:
geo_out = chunk_batch(
self.geometry,
self.cfg.eval_chunk_size,
positions,
output_normal=self.material.requires_normal,
)
rgb_fg_all = chunk_batch(
self.material,
self.cfg.eval_chunk_size,
viewdirs=t_dirs,
positions=positions,
light_positions=t_light_positions,
**geo_out
)
comp_rgb_bg = chunk_batch(
self.background, self.cfg.eval_chunk_size, dirs=rays_d
)
weights: Float[Tensor, "Nr 1"]
weights_, trans_, _ = nerfacc.render_weight_from_density(
t_starts[..., 0],
t_ends[..., 0],
geo_out["density"][..., 0],
ray_indices=ray_indices,
n_rays=n_rays,
)
if self.training and self.cfg.estimator == "proposal":
self.vars_in_forward["trans"] = trans_.reshape(n_rays, -1)
weights = weights_[..., None]
opacity: Float[Tensor, "Nr 1"] = nerfacc.accumulate_along_rays(
weights[..., 0], values=None, ray_indices=ray_indices, n_rays=n_rays
)
depth: Float[Tensor, "Nr 1"] = nerfacc.accumulate_along_rays(
weights[..., 0], values=t_positions, ray_indices=ray_indices, n_rays=n_rays
)
comp_rgb_fg: Float[Tensor, "Nr Nc"] = nerfacc.accumulate_along_rays(
weights[..., 0], values=rgb_fg_all, ray_indices=ray_indices, n_rays=n_rays
)
# populate depth and opacity to each point
t_depth = depth[ray_indices]
z_variance = nerfacc.accumulate_along_rays(
weights[..., 0],
values=(t_positions - t_depth) ** 2,
ray_indices=ray_indices,
n_rays=n_rays,
)
if bg_color is None:
bg_color = comp_rgb_bg
else:
if bg_color.shape[:-1] == (batch_size,):
# e.g. constant random color used for Zero123
# [bs,3] -> [bs, 1, 1, 3]):
bg_color = bg_color.unsqueeze(1).unsqueeze(1)
# -> [bs, height, width, 3]):
bg_color = bg_color.expand(-1, height, width, -1)
if bg_color.shape[:-1] == (batch_size, height, width):
bg_color = bg_color.reshape(batch_size * height * width, -1)
comp_rgb = comp_rgb_fg + bg_color * (1.0 - opacity)
out = {
"comp_rgb": comp_rgb.view(batch_size, height, width, -1),
"comp_rgb_fg": comp_rgb_fg.view(batch_size, height, width, -1),
"comp_rgb_bg": comp_rgb_bg.view(batch_size, height, width, -1),
"opacity": opacity.view(batch_size, height, width, 1),
"depth": depth.view(batch_size, height, width, 1),
"z_variance": z_variance.view(batch_size, height, width, 1),
}
if self.training:
out.update(
{
"weights": weights,
"t_points": t_positions,
"t_intervals": t_intervals,
"t_dirs": t_dirs,
"ray_indices": ray_indices,
"points": positions,
**geo_out,
}
)
if "normal" in geo_out:
if self.cfg.return_comp_normal:
comp_normal: Float[Tensor, "Nr 3"] = nerfacc.accumulate_along_rays(
weights[..., 0],
values=geo_out["normal"],
ray_indices=ray_indices,
n_rays=n_rays,
)
comp_normal = F.normalize(comp_normal, dim=-1)
comp_normal = (
(comp_normal + 1.0) / 2.0 * opacity
) # for visualization
out.update(
{
"comp_normal": comp_normal.view(
batch_size, height, width, 3
),
}
)
if self.cfg.return_normal_perturb:
normal_perturb = self.geometry(
positions + torch.randn_like(positions) * 1e-2,
output_normal=self.material.requires_normal,
)["normal"]
out.update({"normal_perturb": normal_perturb})
else:
if "normal" in geo_out:
comp_normal = nerfacc.accumulate_along_rays(
weights[..., 0],
values=geo_out["normal"],
ray_indices=ray_indices,
n_rays=n_rays,
)
comp_normal = F.normalize(comp_normal, dim=-1)
comp_normal = (comp_normal + 1.0) / 2.0 * opacity # for visualization
out.update(
{
"comp_normal": comp_normal.view(batch_size, height, width, 3),
}
)
return out
def update_step(
self, epoch: int, global_step: int, on_load_weights: bool = False
) -> None:
if self.cfg.estimator == "occgrid":
if self.cfg.grid_prune:
def occ_eval_fn(x):
density = self.geometry.forward_density(x)
# approximate for 1 - torch.exp(-density * self.render_step_size) based on taylor series
return density * self.render_step_size
if self.training and not on_load_weights:
self.estimator.update_every_n_steps(
step=global_step, occ_eval_fn=occ_eval_fn
)
elif self.cfg.estimator == "proposal":
if self.training:
requires_grad = self.proposal_requires_grad_fn(global_step)
self.vars_in_forward["requires_grad"] = requires_grad
else:
self.vars_in_forward["requires_grad"] = False
def update_step_end(self, epoch: int, global_step: int) -> None:
if self.cfg.estimator == "proposal" and self.training:
self.estimator.update_every_n_steps(
self.vars_in_forward["trans"],
self.vars_in_forward["requires_grad"],
loss_scaler=1.0,
)
def train(self, mode=True):
self.randomized = mode and self.cfg.randomized
if self.cfg.estimator == "proposal":
self.prop_net.train()
return super().train(mode=mode)
def eval(self):
self.randomized = False
if self.cfg.estimator == "proposal":
self.prop_net.eval()
return super().eval()

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from dataclasses import dataclass
from functools import partial
import nerfacc
import torch
import torch.nn as nn
import torch.nn.functional as F
import threestudio
from threestudio.models.background.base import BaseBackground
from threestudio.models.estimators import ImportanceEstimator
from threestudio.models.geometry.base import BaseImplicitGeometry
from threestudio.models.materials.base import BaseMaterial
from threestudio.models.renderers.base import VolumeRenderer
from threestudio.utils.ops import chunk_batch, validate_empty_rays
from threestudio.utils.typing import *
def volsdf_density(sdf, inv_std):
inv_std = inv_std.clamp(0.0, 80.0)
beta = 1 / inv_std
alpha = inv_std
return alpha * (0.5 + 0.5 * sdf.sign() * torch.expm1(-sdf.abs() / beta))
class LearnedVariance(nn.Module):
def __init__(self, init_val):
super(LearnedVariance, self).__init__()
self.register_parameter("_inv_std", nn.Parameter(torch.tensor(init_val)))
@property
def inv_std(self):
val = torch.exp(self._inv_std * 10.0)
return val
def forward(self, x):
return torch.ones_like(x) * self.inv_std.clamp(1.0e-6, 1.0e6)
@threestudio.register("neus-volume-renderer")
class NeuSVolumeRenderer(VolumeRenderer):
@dataclass
class Config(VolumeRenderer.Config):
num_samples_per_ray: int = 512
randomized: bool = True
eval_chunk_size: int = 160000
learned_variance_init: float = 0.3
cos_anneal_end_steps: int = 0
use_volsdf: bool = False
near_plane: float = 0.0
far_plane: float = 1e10
# in ['occgrid', 'importance']
estimator: str = "occgrid"
# for occgrid
grid_prune: bool = True
prune_alpha_threshold: bool = True
# for importance
num_samples_per_ray_importance: int = 64
cfg: Config
def configure(
self,
geometry: BaseImplicitGeometry,
material: BaseMaterial,
background: BaseBackground,
) -> None:
super().configure(geometry, material, background)
self.variance = LearnedVariance(self.cfg.learned_variance_init)
if self.cfg.estimator == "occgrid":
self.estimator = nerfacc.OccGridEstimator(
roi_aabb=self.bbox.view(-1), resolution=32, levels=1
)
if not self.cfg.grid_prune:
self.estimator.occs.fill_(True)
self.estimator.binaries.fill_(True)
self.render_step_size = (
1.732 * 2 * self.cfg.radius / self.cfg.num_samples_per_ray
)
self.randomized = self.cfg.randomized
elif self.cfg.estimator == "importance":
self.estimator = ImportanceEstimator()
else:
raise NotImplementedError(
"unknown estimator, should be in ['occgrid', 'importance']"
)
self.cos_anneal_ratio = 1.0
def get_alpha(self, sdf, normal, dirs, dists):
inv_std = self.variance(sdf)
if self.cfg.use_volsdf:
alpha = torch.abs(dists.detach()) * volsdf_density(sdf, inv_std)
else:
true_cos = (dirs * normal).sum(-1, keepdim=True)
# "cos_anneal_ratio" grows from 0 to 1 in the beginning training iterations. The anneal strategy below makes
# the cos value "not dead" at the beginning training iterations, for better convergence.
iter_cos = -(
F.relu(-true_cos * 0.5 + 0.5) * (1.0 - self.cos_anneal_ratio)
+ F.relu(-true_cos) * self.cos_anneal_ratio
) # always non-positive
# Estimate signed distances at section points
estimated_next_sdf = sdf + iter_cos * dists * 0.5
estimated_prev_sdf = sdf - iter_cos * dists * 0.5
prev_cdf = torch.sigmoid(estimated_prev_sdf * inv_std)
next_cdf = torch.sigmoid(estimated_next_sdf * inv_std)
p = prev_cdf - next_cdf
c = prev_cdf
alpha = ((p + 1e-5) / (c + 1e-5)).clip(0.0, 1.0)
return alpha
def forward(
self,
rays_o: Float[Tensor, "B H W 3"],
rays_d: Float[Tensor, "B H W 3"],
light_positions: Float[Tensor, "B 3"],
bg_color: Optional[Tensor] = None,
**kwargs
) -> Dict[str, Float[Tensor, "..."]]:
batch_size, height, width = rays_o.shape[:3]
rays_o_flatten: Float[Tensor, "Nr 3"] = rays_o.reshape(-1, 3)
rays_d_flatten: Float[Tensor, "Nr 3"] = rays_d.reshape(-1, 3)
light_positions_flatten: Float[Tensor, "Nr 3"] = (
light_positions.reshape(-1, 1, 1, 3)
.expand(-1, height, width, -1)
.reshape(-1, 3)
)
n_rays = rays_o_flatten.shape[0]
if self.cfg.estimator == "occgrid":
def alpha_fn(t_starts, t_ends, ray_indices):
t_starts, t_ends = t_starts[..., None], t_ends[..., None]
t_origins = rays_o_flatten[ray_indices]
t_positions = (t_starts + t_ends) / 2.0
t_dirs = rays_d_flatten[ray_indices]
positions = t_origins + t_dirs * t_positions
if self.training:
sdf = self.geometry.forward_sdf(positions)[..., 0]
else:
sdf = chunk_batch(
self.geometry.forward_sdf,
self.cfg.eval_chunk_size,
positions,
)[..., 0]
inv_std = self.variance(sdf)
if self.cfg.use_volsdf:
alpha = self.render_step_size * volsdf_density(sdf, inv_std)
else:
estimated_next_sdf = sdf - self.render_step_size * 0.5
estimated_prev_sdf = sdf + self.render_step_size * 0.5
prev_cdf = torch.sigmoid(estimated_prev_sdf * inv_std)
next_cdf = torch.sigmoid(estimated_next_sdf * inv_std)
p = prev_cdf - next_cdf
c = prev_cdf
alpha = ((p + 1e-5) / (c + 1e-5)).clip(0.0, 1.0)
return alpha
if not self.cfg.grid_prune:
with torch.no_grad():
ray_indices, t_starts_, t_ends_ = self.estimator.sampling(
rays_o_flatten,
rays_d_flatten,
alpha_fn=None,
near_plane=self.cfg.near_plane,
far_plane=self.cfg.far_plane,
render_step_size=self.render_step_size,
alpha_thre=0.0,
stratified=self.randomized,
cone_angle=0.0,
early_stop_eps=0,
)
else:
with torch.no_grad():
ray_indices, t_starts_, t_ends_ = self.estimator.sampling(
rays_o_flatten,
rays_d_flatten,
alpha_fn=alpha_fn if self.cfg.prune_alpha_threshold else None,
near_plane=self.cfg.near_plane,
far_plane=self.cfg.far_plane,
render_step_size=self.render_step_size,
alpha_thre=0.01 if self.cfg.prune_alpha_threshold else 0.0,
stratified=self.randomized,
cone_angle=0.0,
)
elif self.cfg.estimator == "importance":
def prop_sigma_fn(
t_starts: Float[Tensor, "Nr Ns"],
t_ends: Float[Tensor, "Nr Ns"],
proposal_network,
):
if self.cfg.use_volsdf:
t_origins: Float[Tensor, "Nr 1 3"] = rays_o_flatten.unsqueeze(-2)
t_dirs: Float[Tensor, "Nr 1 3"] = rays_d_flatten.unsqueeze(-2)
positions: Float[Tensor, "Nr Ns 3"] = (
t_origins + t_dirs * (t_starts + t_ends)[..., None] / 2.0
)
with torch.no_grad():
geo_out = chunk_batch(
proposal_network,
self.cfg.eval_chunk_size,
positions.reshape(-1, 3),
output_normal=False,
)
inv_std = self.variance(geo_out["sdf"])
density = volsdf_density(geo_out["sdf"], inv_std)
return density.reshape(positions.shape[:2])
else:
raise ValueError(
"Currently only VolSDF supports importance sampling."
)
t_starts_, t_ends_ = self.estimator.sampling(
prop_sigma_fns=[partial(prop_sigma_fn, proposal_network=self.geometry)],
prop_samples=[self.cfg.num_samples_per_ray_importance],
num_samples=self.cfg.num_samples_per_ray,
n_rays=n_rays,
near_plane=self.cfg.near_plane,
far_plane=self.cfg.far_plane,
sampling_type="uniform",
stratified=self.randomized,
)
ray_indices = (
torch.arange(n_rays, device=rays_o_flatten.device)
.unsqueeze(-1)
.expand(-1, t_starts_.shape[1])
)
ray_indices = ray_indices.flatten()
t_starts_ = t_starts_.flatten()
t_ends_ = t_ends_.flatten()
else:
raise NotImplementedError
ray_indices, t_starts_, t_ends_ = validate_empty_rays(
ray_indices, t_starts_, t_ends_
)
ray_indices = ray_indices.long()
t_starts, t_ends = t_starts_[..., None], t_ends_[..., None]
t_origins = rays_o_flatten[ray_indices]
t_dirs = rays_d_flatten[ray_indices]
t_light_positions = light_positions_flatten[ray_indices]
t_positions = (t_starts + t_ends) / 2.0
positions = t_origins + t_dirs * t_positions
t_intervals = t_ends - t_starts
if self.training:
geo_out = self.geometry(positions, output_normal=True)
rgb_fg_all = self.material(
viewdirs=t_dirs,
positions=positions,
light_positions=t_light_positions,
**geo_out,
**kwargs
)
comp_rgb_bg = self.background(dirs=rays_d)
else:
geo_out = chunk_batch(
self.geometry,
self.cfg.eval_chunk_size,
positions,
output_normal=True,
)
rgb_fg_all = chunk_batch(
self.material,
self.cfg.eval_chunk_size,
viewdirs=t_dirs,
positions=positions,
light_positions=t_light_positions,
**geo_out
)
comp_rgb_bg = chunk_batch(
self.background, self.cfg.eval_chunk_size, dirs=rays_d
)
# grad or normal?
alpha: Float[Tensor, "Nr 1"] = self.get_alpha(
geo_out["sdf"], geo_out["normal"], t_dirs, t_intervals
)
weights: Float[Tensor, "Nr 1"]
weights_, _ = nerfacc.render_weight_from_alpha(
alpha[..., 0],
ray_indices=ray_indices,
n_rays=n_rays,
)
weights = weights_[..., None]
opacity: Float[Tensor, "Nr 1"] = nerfacc.accumulate_along_rays(
weights[..., 0], values=None, ray_indices=ray_indices, n_rays=n_rays
)
depth: Float[Tensor, "Nr 1"] = nerfacc.accumulate_along_rays(
weights[..., 0], values=t_positions, ray_indices=ray_indices, n_rays=n_rays
)
comp_rgb_fg: Float[Tensor, "Nr Nc"] = nerfacc.accumulate_along_rays(
weights[..., 0], values=rgb_fg_all, ray_indices=ray_indices, n_rays=n_rays
)
if bg_color is None:
bg_color = comp_rgb_bg
if bg_color.shape[:-1] == (batch_size, height, width):
bg_color = bg_color.reshape(batch_size * height * width, -1)
comp_rgb = comp_rgb_fg + bg_color * (1.0 - opacity)
out = {
"comp_rgb": comp_rgb.view(batch_size, height, width, -1),
"comp_rgb_fg": comp_rgb_fg.view(batch_size, height, width, -1),
"comp_rgb_bg": comp_rgb_bg.view(batch_size, height, width, -1),
"opacity": opacity.view(batch_size, height, width, 1),
"depth": depth.view(batch_size, height, width, 1),
}
if self.training:
out.update(
{
"weights": weights,
"t_points": t_positions,
"t_intervals": t_intervals,
"t_dirs": t_dirs,
"ray_indices": ray_indices,
"points": positions,
**geo_out,
}
)
else:
if "normal" in geo_out:
comp_normal: Float[Tensor, "Nr 3"] = nerfacc.accumulate_along_rays(
weights[..., 0],
values=geo_out["normal"],
ray_indices=ray_indices,
n_rays=n_rays,
)
comp_normal = F.normalize(comp_normal, dim=-1)
comp_normal = (comp_normal + 1.0) / 2.0 * opacity # for visualization
out.update(
{
"comp_normal": comp_normal.view(batch_size, height, width, 3),
}
)
out.update({"inv_std": self.variance.inv_std})
return out
def update_step(
self, epoch: int, global_step: int, on_load_weights: bool = False
) -> None:
self.cos_anneal_ratio = (
1.0
if self.cfg.cos_anneal_end_steps == 0
else min(1.0, global_step / self.cfg.cos_anneal_end_steps)
)
if self.cfg.estimator == "occgrid":
if self.cfg.grid_prune:
def occ_eval_fn(x):
sdf = self.geometry.forward_sdf(x)
inv_std = self.variance(sdf)
if self.cfg.use_volsdf:
alpha = self.render_step_size * volsdf_density(sdf, inv_std)
else:
estimated_next_sdf = sdf - self.render_step_size * 0.5
estimated_prev_sdf = sdf + self.render_step_size * 0.5
prev_cdf = torch.sigmoid(estimated_prev_sdf * inv_std)
next_cdf = torch.sigmoid(estimated_next_sdf * inv_std)
p = prev_cdf - next_cdf
c = prev_cdf
alpha = ((p + 1e-5) / (c + 1e-5)).clip(0.0, 1.0)
return alpha
if self.training and not on_load_weights:
self.estimator.update_every_n_steps(
step=global_step, occ_eval_fn=occ_eval_fn
)
def train(self, mode=True):
self.randomized = mode and self.cfg.randomized
return super().train(mode=mode)
def eval(self):
self.randomized = False
return super().eval()

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from dataclasses import dataclass
import nerfacc
import torch
import torch.nn.functional as F
import threestudio
from threestudio.models.background.base import BaseBackground
from threestudio.models.geometry.base import BaseImplicitGeometry
from threestudio.models.materials.base import BaseMaterial
from threestudio.models.renderers.base import Rasterizer, VolumeRenderer
from threestudio.utils.misc import get_device
from threestudio.utils.rasterize import NVDiffRasterizerContext
from threestudio.utils.typing import *
@threestudio.register("nvdiff-rasterizer")
class NVDiffRasterizer(Rasterizer):
@dataclass
class Config(VolumeRenderer.Config):
context_type: str = "gl"
cfg: Config
def configure(
self,
geometry: BaseImplicitGeometry,
material: BaseMaterial,
background: BaseBackground,
) -> None:
super().configure(geometry, material, background)
self.ctx = NVDiffRasterizerContext(self.cfg.context_type, get_device())
def forward(
self,
mvp_mtx: Float[Tensor, "B 4 4"],
camera_positions: Float[Tensor, "B 3"],
light_positions: Float[Tensor, "B 3"],
height: int,
width: int,
render_rgb: bool = True,
render_mask: bool = False,
**kwargs
) -> Dict[str, Any]:
batch_size = mvp_mtx.shape[0]
mesh = self.geometry.isosurface()
v_pos_clip: Float[Tensor, "B Nv 4"] = self.ctx.vertex_transform(
mesh.v_pos, mvp_mtx
)
rast, _ = self.ctx.rasterize(v_pos_clip, mesh.t_pos_idx, (height, width))
mask = rast[..., 3:] > 0
mask_aa = self.ctx.antialias(mask.float(), rast, v_pos_clip, mesh.t_pos_idx)
out = {"opacity": mask_aa, "mesh": mesh}
if render_mask:
# get front-view visibility mask
with torch.no_grad():
mvp_mtx_ref = kwargs["mvp_mtx_ref"] # FIXME
v_pos_clip_front: Float[Tensor, "B Nv 4"] = self.ctx.vertex_transform(
mesh.v_pos, mvp_mtx_ref
)
rast_front, _ = self.ctx.rasterize(v_pos_clip_front, mesh.t_pos_idx, (height, width))
mask_front = rast_front[..., 3:]
mask_front = mask_front[mask_front > 0] - 1.
faces_vis = mesh.t_pos_idx[mask_front.long()]
mesh._v_rgb = torch.zeros(mesh.v_pos.shape[0], 1).to(mesh.v_pos)
mesh._v_rgb[faces_vis[:,0]] = 1.
mesh._v_rgb[faces_vis[:,1]] = 1.
mesh._v_rgb[faces_vis[:,2]] = 1.
mask_vis, _ = self.ctx.interpolate_one(mesh._v_rgb, rast, mesh.t_pos_idx)
mask_vis = mask_vis > 0.
# from torchvision.utils import save_image
# save_image(mask_vis.permute(0,3,1,2).float(), "debug.png")
out.update({"mask": 1.0 - mask_vis.float()})
# FIXME: paste texture back to mesh
# import cv2
# import imageio
# import numpy as np
# gt_rgb = imageio.imread("load/images/tiger_nurse_rgba.png")/255.
# gt_rgb = cv2.resize(gt_rgb[:,:,:3],(512, 512))
# gt_rgb = torch.Tensor(gt_rgb[None,...]).permute(0,3,1,2).to(v_pos_clip_front)
# # align to up-z and front-x
# dir2vec = {
# "+x": np.array([1, 0, 0]),
# "+y": np.array([0, 1, 0]),
# "+z": np.array([0, 0, 1]),
# "-x": np.array([-1, 0, 0]),
# "-y": np.array([0, -1, 0]),
# "-z": np.array([0, 0, -1]),
# }
# z_, x_ = (
# dir2vec["-y"],
# dir2vec["-z"],
# )
# y_ = np.cross(z_, x_)
# std2mesh = np.stack([x_, y_, z_], axis=0).T
# v_pos_ = (torch.mm(torch.tensor(std2mesh).to(mesh.v_pos), mesh.v_pos.T).T) * 2
# print(v_pos_.min(), v_pos_.max())
# mesh._v_rgb=F.grid_sample(gt_rgb, v_pos_[None, None][..., :2], mode="nearest").permute(3,1,0,2).squeeze(-1).squeeze(-1).contiguous()
# rgb_vis, _ = self.ctx.interpolate_one(mesh._v_rgb, rast, mesh.t_pos_idx)
# rgb_vis_aa = self.ctx.antialias(
# rgb_vis, rast, v_pos_clip, mesh.t_pos_idx
# )
# from torchvision.utils import save_image
# save_image(rgb_vis_aa.permute(0,3,1,2), "debug.png")
gb_normal, _ = self.ctx.interpolate_one(mesh.v_nrm, rast, mesh.t_pos_idx)
gb_normal = F.normalize(gb_normal, dim=-1)
gb_normal_aa = torch.lerp(
torch.zeros_like(gb_normal), (gb_normal + 1.0) / 2.0, mask.float()
)
gb_normal_aa = self.ctx.antialias(
gb_normal_aa, rast, v_pos_clip, mesh.t_pos_idx
)
out.update({"comp_normal": gb_normal_aa}) # in [0, 1]
# Compute normal in view space.
# TODO: make is clear whether to compute this.
w2c = kwargs["c2w"][:, :3, :3].inverse()
gb_normal_viewspace = torch.einsum("bij,bhwj->bhwi", w2c, gb_normal)
gb_normal_viewspace = F.normalize(gb_normal_viewspace, dim=-1)
bg_normal = torch.zeros_like(gb_normal_viewspace)
bg_normal[..., 2] = 1
gb_normal_viewspace_aa = torch.lerp(
(bg_normal + 1.0) / 2.0,
(gb_normal_viewspace + 1.0) / 2.0,
mask.float(),
).contiguous()
gb_normal_viewspace_aa = self.ctx.antialias(
gb_normal_viewspace_aa, rast, v_pos_clip, mesh.t_pos_idx
)
out.update({"comp_normal_viewspace": gb_normal_viewspace_aa})
# TODO: make it clear whether to compute the normal, now we compute it in all cases
# consider using: require_normal_computation = render_normal or (render_rgb and material.requires_normal)
# or
# render_normal = render_normal or (render_rgb and material.requires_normal)
if render_rgb:
selector = mask[..., 0]
gb_pos, _ = self.ctx.interpolate_one(mesh.v_pos, rast, mesh.t_pos_idx)
gb_viewdirs = F.normalize(
gb_pos - camera_positions[:, None, None, :], dim=-1
)
gb_light_positions = light_positions[:, None, None, :].expand(
-1, height, width, -1
)
positions = gb_pos[selector]
geo_out = self.geometry(positions, output_normal=False)
extra_geo_info = {}
if self.material.requires_normal:
extra_geo_info["shading_normal"] = gb_normal[selector]
if self.material.requires_tangent:
gb_tangent, _ = self.ctx.interpolate_one(
mesh.v_tng, rast, mesh.t_pos_idx
)
gb_tangent = F.normalize(gb_tangent, dim=-1)
extra_geo_info["tangent"] = gb_tangent[selector]
rgb_fg = self.material(
viewdirs=gb_viewdirs[selector],
positions=positions,
light_positions=gb_light_positions[selector],
**extra_geo_info,
**geo_out
)
gb_rgb_fg = torch.zeros(batch_size, height, width, 3).to(rgb_fg)
gb_rgb_fg[selector] = rgb_fg
gb_rgb_bg = self.background(dirs=gb_viewdirs)
gb_rgb = torch.lerp(gb_rgb_bg, gb_rgb_fg, mask.float())
gb_rgb_aa = self.ctx.antialias(gb_rgb, rast, v_pos_clip, mesh.t_pos_idx)
out.update({"comp_rgb": gb_rgb_aa, "comp_rgb_bg": gb_rgb_bg})
return out

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from dataclasses import dataclass
import torch
import torch.nn.functional as F
import threestudio
from threestudio.models.background.base import BaseBackground
from threestudio.models.geometry.base import BaseImplicitGeometry
from threestudio.models.materials.base import BaseMaterial
from threestudio.models.renderers.base import VolumeRenderer
from threestudio.utils.typing import *
@threestudio.register("patch-renderer")
class PatchRenderer(VolumeRenderer):
@dataclass
class Config(VolumeRenderer.Config):
patch_size: int = 128
base_renderer_type: str = ""
base_renderer: Optional[VolumeRenderer.Config] = None
global_detach: bool = False
global_downsample: int = 4
cfg: Config
def configure(
self,
geometry: BaseImplicitGeometry,
material: BaseMaterial,
background: BaseBackground,
) -> None:
self.base_renderer = threestudio.find(self.cfg.base_renderer_type)(
self.cfg.base_renderer,
geometry=geometry,
material=material,
background=background,
)
def forward(
self,
rays_o: Float[Tensor, "B H W 3"],
rays_d: Float[Tensor, "B H W 3"],
light_positions: Float[Tensor, "B 3"],
bg_color: Optional[Tensor] = None,
**kwargs
) -> Dict[str, Float[Tensor, "..."]]:
B, H, W, _ = rays_o.shape
if self.base_renderer.training:
downsample = self.cfg.global_downsample
global_rays_o = torch.nn.functional.interpolate(
rays_o.permute(0, 3, 1, 2),
(H // downsample, W // downsample),
mode="bilinear",
).permute(0, 2, 3, 1)
global_rays_d = torch.nn.functional.interpolate(
rays_d.permute(0, 3, 1, 2),
(H // downsample, W // downsample),
mode="bilinear",
).permute(0, 2, 3, 1)
out_global = self.base_renderer(
global_rays_o, global_rays_d, light_positions, bg_color, **kwargs
)
PS = self.cfg.patch_size
patch_x = torch.randint(0, W - PS, (1,)).item()
patch_y = torch.randint(0, H - PS, (1,)).item()
patch_rays_o = rays_o[:, patch_y : patch_y + PS, patch_x : patch_x + PS]
patch_rays_d = rays_d[:, patch_y : patch_y + PS, patch_x : patch_x + PS]
out = self.base_renderer(
patch_rays_o, patch_rays_d, light_positions, bg_color, **kwargs
)
valid_patch_key = []
for key in out:
if torch.is_tensor(out[key]):
if len(out[key].shape) == len(out["comp_rgb"].shape):
if out[key][..., 0].shape == out["comp_rgb"][..., 0].shape:
valid_patch_key.append(key)
for key in valid_patch_key:
out_global[key] = F.interpolate(
out_global[key].permute(0, 3, 1, 2), (H, W), mode="bilinear"
).permute(0, 2, 3, 1)
if self.cfg.global_detach:
out_global[key] = out_global[key].detach()
out_global[key][
:, patch_y : patch_y + PS, patch_x : patch_x + PS
] = out[key]
out = out_global
else:
out = self.base_renderer(
rays_o, rays_d, light_positions, bg_color, **kwargs
)
return out
def update_step(
self, epoch: int, global_step: int, on_load_weights: bool = False
) -> None:
self.base_renderer.update_step(epoch, global_step, on_load_weights)
def train(self, mode=True):
return self.base_renderer.train(mode)
def eval(self):
return self.base_renderer.eval()