2004-06-01 02:46:09 +00:00
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/*
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* Dropbear - a SSH2 server
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*
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* Copyright (c) 2002,2003 Matt Johnston
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE. */
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#include "includes.h"
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#include "buffer.h"
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#include "dbutil.h"
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int donerandinit = 0;
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/* this is used to generate unique output from the same hashpool */
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unsigned int counter = 0;
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#define MAX_COUNTER 1000000/* the max value for the counter, so it won't loop */
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unsigned char hashpool[SHA1_HASH_SIZE];
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#define INIT_SEED_SIZE 32 /* 256 bits */
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static void readrand(unsigned char* buf, unsigned int buflen);
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/* The basic setup is we read some data from DEV_URANDOM or PRNGD and hash it
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* into hashpool. To read data, we hash together current hashpool contents,
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* and a counter. We feed more data in by hashing the current pool and new
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* data into the pool.
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*
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* It is important to ensure that counter doesn't wrap around before we
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* feed in new entropy.
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*
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*/
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static void readrand(unsigned char* buf, unsigned int buflen) {
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int readfd;
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unsigned int readpos;
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int readlen;
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#ifdef DROPBEAR_EGD
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struct sockaddr_un egdsock;
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char egdcmd[2];
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#endif
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#ifdef DROPBEAR_DEV_URANDOM
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readfd = open(DEV_URANDOM, O_RDONLY);
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2004-08-12 16:41:58 +00:00
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if (readfd < 0) {
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2004-06-01 02:46:09 +00:00
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dropbear_exit("couldn't open random device");
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}
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#endif
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#ifdef DROPBEAR_EGD
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memset((void*)&egdsock, 0x0, sizeof(egdsock));
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egdsock.sun_family = AF_UNIX;
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strlcpy(egdsock.sun_path, DROPBEAR_EGD_SOCKET,
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sizeof(egdsock.sun_path));
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2004-08-12 16:41:58 +00:00
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readfd = socket(PF_UNIX, SOCK_STREAM, 0);
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if (readfd < 0) {
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2004-06-01 02:46:09 +00:00
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dropbear_exit("couldn't open random device");
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}
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/* todo - try various common locations */
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if (connect(readfd, (struct sockaddr*)&egdsock,
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sizeof(struct sockaddr_un)) < 0) {
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dropbear_exit("couldn't open random device");
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}
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if (buflen > 255)
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dropbear_exit("can't request more than 255 bytes from egd");
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egdcmd[0] = 0x02; /* blocking read */
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egdcmd[1] = (unsigned char)buflen;
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if (write(readfd, egdcmd, 2) < 0)
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dropbear_exit("can't send command to egd");
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#endif
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/* read the actual random data */
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readpos = 0;
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do {
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readlen = read(readfd, &buf[readpos], buflen - readpos);
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if (readlen <= 0) {
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if (readlen < 0 && errno == EINTR) {
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continue;
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}
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dropbear_exit("error reading random source");
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}
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readpos += readlen;
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} while (readpos < buflen);
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close (readfd);
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}
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/* initialise the prng from /dev/urandom or prngd */
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void seedrandom() {
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unsigned char readbuf[INIT_SEED_SIZE];
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hash_state hs;
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/* initialise so compilers will be happy about hashing it */
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if (!donerandinit) {
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m_burn(hashpool, sizeof(hashpool));
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}
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/* get the seed data */
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readrand(readbuf, sizeof(readbuf));
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/* hash in the new seed data */
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sha1_init(&hs);
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sha1_process(&hs, (void*)hashpool, sizeof(hashpool));
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sha1_process(&hs, (void*)readbuf, sizeof(readbuf));
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sha1_done(&hs, hashpool);
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counter = 0;
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donerandinit = 1;
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}
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/* return len bytes of pseudo-random data */
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void genrandom(unsigned char* buf, unsigned int len) {
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hash_state hs;
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unsigned char hash[SHA1_HASH_SIZE];
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unsigned int copylen;
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if (!donerandinit) {
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dropbear_exit("seedrandom not done");
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}
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while (len > 0) {
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sha1_init(&hs);
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sha1_process(&hs, (void*)hashpool, sizeof(hashpool));
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sha1_process(&hs, (void*)&counter, sizeof(counter));
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sha1_done(&hs, hash);
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counter++;
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if (counter > MAX_COUNTER) {
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seedrandom();
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}
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copylen = MIN(len, SHA1_HASH_SIZE);
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memcpy(buf, hash, copylen);
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len -= copylen;
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buf += copylen;
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}
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m_burn(hash, sizeof(hash));
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}
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/* Adds entropy to the PRNG state. As long as the hash is strong, then we
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* don't need to worry about entropy being added "diluting" the current
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* state - it should only make it stronger. */
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void addrandom(unsigned char* buf, unsigned int len) {
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hash_state hs;
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if (!donerandinit) {
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dropbear_exit("seedrandom not done");
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}
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sha1_init(&hs);
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sha1_process(&hs, (void*)buf, len);
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sha1_process(&hs, (void*)hashpool, sizeof(hashpool));
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sha1_done(&hs, hashpool);
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counter = 0;
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}
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